Expanded Stellaris Traditions

⭐ — (0 endorsements) 📥 141,836 downloads 📅 6/13/2017
🟡 Updated this year

By 76561198010239554 · Balance, Buildings, Economy, Technologies, Gameplay, Military, Leaders, Events, Diplomacy, Species

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/15/2026 📅 Created: 6/13/2017

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Stellaris 4.4.* /// Intro> This mod adds 44 new Tradition Trees to the game with an extensive use of tradition swapping, which depends on what you or the AI plays. Features Playing a hive-mind, or an authoritarian dictatorship? In that case, liberal democracy style traditions will be swapped out for more fitting stuff. Not using Robots? Traditions giving bonuses to robots will give different bonuses. Same things for slavery, megastructures etc. Theme changing with your empire. The Order tree will be very different for a Slaving Autocracy and an Egalitan empire. Built-in AI support. Either the AI is able to use a tradition properly, or they will have an easier-to-use swap giving a corresponding bonus. Traditions do not only contains passive bonuses, more interesting effects, such as: Bonuses depending on your playstyle, conditioned on fulfilling special conditions. Adding new buildings, edicts, jobs, policies, technologies, traits, etc. Gain resources for destroying enemy ships, raid neighbouring empires, pick virtues for your leaders, and much more interesting stuff. Unique icons, tree layouts, and well-written flavour texts for all traditions. Full compatibility with other mods. Important Information - Please Read There is a Delta Dev branch version of this mod found here. The full list of traditions and their effect can be found on this description page. This includes swaps and information which might not be revealed from just looking at the description. If you want to min-max, read this. Probably read it either way. Please read the "Providing Bug Reports" section before providing a bug report. Certain traditions have passive negative effects on other empires (like penalties to rivals). The AI does not use them, but you can make it use them using an option in the "common/scrippted_triggers/est_options.txt" file. Please provide feedback and bug reports for my ascension perk mod at that mod's page. For non-English languages, localisation is provided in English only

Stellaris 4. 4.* /// Intro> This mod adds 44 new Tradition Trees to the game with an extensive use of tradition swapping, which depends on what you or the AI plays. Features Playing a hive-mind, or an authoritarian dictatorship? In that case, liberal democracy style traditions will be swapped out for more fitting stuff. Not using Robots? Traditions giving bonuses to robots will give different bonuses. Same things for slavery, megastructures etc. Theme changing with your empire. The Order tree will be very different for a Slaving Autocracy and an Egalitan empire. Built-in AI support. Either the AI is able to use a tradition properly, or they will have an easier-to-use swap giving a corresponding bonus. Traditions do not only contains passive bonuses, more interesting effects, such as: Bonuses depending on your playstyle, conditioned on fulfilling special conditions. Adding new buildings, edicts, jobs, policies, technologies, traits, etc. Gain resources for destroying enemy ships, raid neighbouring empires, pick virtues for your leaders, and much more interesting stuff. Unique icons, tree layouts, and well-written flavour texts for all traditions. Full compatibility with other mods. Important Information - Please Read There is a Delta Dev branch version of this mod found here. The full list of traditions and their effect can be found on this description page. This includes swaps and information which might not be revealed from just looking at the description. If you want to min-max, read this. Probably read it either way. Please read the "Providing Bug Reports" section before providing a bug report. Certain traditions have passive negative effects on other empires (like penalties to rivals). The AI does not use them, but you can make it use them using an option in the "common/scrippted_triggers/est_options.txt" file. Please provide feedback and bug reports for my ascension perk mod at that mod's page. For non-English languages, localisation is provided in English only

📊 Mod Details

Game
Stellaris Mods
Author
76561198010239554
Version
N/A
Downloads
141,836
Endorsements
0
Category
Balance, Buildings, Economy, Technologies, Gameplay, Military, Leaders, Events, Diplomacy, Species
Created
6/13/2017
Updated
6/15/2026

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