Exploration reworked
⚪ Last updated 2017Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
A solution to micromanagement hell. This mod unlocks the automated exploration feature by introducing a starting tech called "Exploration Codex". The original "Automated Exploration Protocols" tech got changed providing solely a set of bonuses for the science ships: Survey speed: +50% Anomaly research speed: +50% Anomaly discovery chance: +10% Anomaly fail risk: -10% There are a set of other mods granting the Automated Exploration Protocols technology right at the game start, but those mods work differently (through events). My approach is lighter performance-wise. Plus the vanilla version of AEP has a survey speed modifier (+50%), therefore having that one straight at the game start doesn't seem right - unlike the feature of auto-exploring which only saves the user from unnecessary distraction. As for the compatibility, no files were overwritten, so it should be compatible with everything. To tweak the vanilla tech I overwrote the "tech_automated_exploration" technology in a separate file. As a result u may mention a "Duplicate technology: tech_automated_exploration" line in the error.log, but there are no actual problems it creates, so just ignore it. Made by Yandersen for Stellaris v1. 6
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198061272325
- Version
- N/A
- Downloads
- 2,347
- Endorsements
- 0
- Category
- Fixes, Gameplay, Technologies
- Created
- 5/26/2017
- Updated
- 5/26/2017
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