All Enigmatic Technologies [LEGACY pre-2.0]

⭐ — (0 endorsements) 📥 1,704 downloads 📅 5/10/2017
⚪ Last updated 2017

By 76561198009556865 · Fixes

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/8/2017 📅 Created: 5/10/2017

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #61 of 69 Fixes mods in this game by downloads

📋 About This Mod

No longer required for 2.0+ As of Cherryh 2.0 Enigmatic shields and power cores are now obtained from Fallen Empires. The Enigmatic Fortress event chain now rewards players with both the Enigmatic Encoder and Decoder. About As of 1.6, aka "Adams", you only recieve one enigmatic technology from the Enigmatic Fortress event. This mod gives you the ability to obtain all enigmatic technologies through research provided you have any one of the five enigmatic technologies researched. Instead of reverting the changes made in 1.6, I have made an alternate solution for those that wish to have all technologies while still conforming to vanilla Stellaris. Prior to 1.6 you would have all Enigmatic technologies available to research, this mod simply adds them to the pool of possible technologies you can get, with the same rarity of Zero Point Power. Other mods: More Tilesets Planetary Computer Better Night Lights Terraformed Sol Start Compatibility This mod makes changes to Stellaris\common\technology\00_guardian_tech.txt.

No longer required for 2. 0+ As of Cherryh 2. 0 Enigmatic shields and power cores are now obtained from Fallen Empires. The Enigmatic Fortress event chain now rewards players with both the Enigmatic Encoder and Decoder. About As of 1. 6, aka "Adams", you only recieve one enigmatic technology from the Enigmatic Fortress event. This mod gives you the ability to obtain all enigmatic technologies through research provided you have any one of the five enigmatic technologies researched. Instead of reverting the changes made in 1. 6, I have made an alternate solution for those that wish to have all technologies while still conforming to vanilla Stellaris. Prior to 1. 6 you would have all Enigmatic technologies available to research, this mod simply adds them to the pool of possible technologies you can get, with the same rarity of Zero Point Power. Other mods: More Tilesets Planetary Computer Better Night Lights Terraformed Sol Start Compatibility This mod makes changes to Stellaris\common\technology\00_guardian_tech.txt.

📊 Mod Details

Game
Stellaris Mods
Author
76561198009556865
Version
N/A
Downloads
1,704
Endorsements
0
Category
Fixes
Created
5/10/2017
Updated
12/8/2017

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