Advanced Buildings & Armies (2.1+)

⭐ — (0 endorsements) 📥 656 downloads 📅 4/29/2017
⚪ Last updated 2018

By 76561197976027214 · Balance, Military, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/24/2018 📅 Created: 4/29/2017

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Updates: 2/28/2018 : - Another content update. Another mega-building series, Lighthouse of Knowledge is added. It is a powerful research building. It upgrades from Science Center -> Adv. Science Center -> Academy of Science -> Faith of Science -> Lighthouse of Knowledge. - A couple of techs related to those buildings are added as Society/Statecraft ones. 2/26/2018 : (My god the year was wrong. People would had wondered how I got 2. 0 update in 2017....) -ANYWAY, this is first content update. Finally new three upgraded Paradise Domes are available to research and build. Techs requires some of the terraforming techs and hospital techs. -Also, this starts my own version of mega-buildings.... I mean unique super powerful buildings. First is obviously super version of Paradise Dome, Lighthouse of Hope. Only 1 per empire, and provides massive bonuses. Upgraded from 3rd tier Paradise Dome. 2/24/2018 : Emergency update -Peacekeeper armies are removed for now. Until I figure out how to get back them in... without comflicting normal defense armies which are now tied to buildings. -Tech cost of Bio Lab 5 was 0, it is now fixed. -Fixed several internal errors as well. 2/24/2018 : Finally! I stopped being lazy and updated this mod for 2. 0! - Fixed Machine Empire could not use buildings. - Base file is now based on 2. 0, so this should also kill other minor bugs and potential AI problems. - For some reason, vanilla level 5 farm and mineral factory production value is only 7 rather than 8 (even weird thing is that level 5 power plant has correct value). From what I see, it seems a developer who tasked balancing the value tested both 7 and 8, and forgot to equate the number for the final release. I decided to roll back the farm and mineral to 8 instead of 7. This mod adds several new resource buildings, labs and armies. Unfortunately, AI cannot use these four new armies added by the mod. (Currrently thinking about add-on for the AI to use armies) AI will use new buildings, however. I

📊 Mod Details

Game
Stellaris Mods
Author
76561197976027214
Version
N/A
Downloads
656
Endorsements
0
Category
Balance, Military, Technologies
Created
4/29/2017
Updated
5/24/2018

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