[OBSOLETE] Sector Shipyards - Centralise Production [1.9]
⚪ Last updated 2017Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
OBSOLETE AS OF 2.0 Annoyed by building fleets when you have multiple sectors? Wish you could compete with the AI's micromanagement of ship production? Look no further! Sector Shipyard Centralisation Sector Shipyards adds a new policy, Sector Shipyard Centralisation. When enabled, then for each sector with a governor: Sector Capital Gains a +50% bonus to ship and army production per spaceport in the sector. Sector Planets Suffer a -50% penalty to ship and army production speed. With centralised production, an empire of dozens of planets is almost as easy to run as one with 3-4. Just hotkey your sector capitals and build everything from there! Q&A Why not 100%? To avoid messing with the AI. Sector AI will still be able to build defence armies and constructors. What about spaceport level? All levels grant the same bonus. This is because managing build speed for individual ship types isn't possible- we can only reduce build time, which is impractical to work with and would clash with leader traits that edit build time for different ship classes. See Also: Sector Edicts - Issue sector-wide edicts!
OBSOLETE AS OF 2. 0 Annoyed by building fleets when you have multiple sectors? Wish you could compete with the AI's micromanagement of ship production? Look no further! Sector Shipyard Centralisation Sector Shipyards adds a new policy, Sector Shipyard Centralisation. When enabled, then for each sector with a governor: Sector Capital Gains a +50% bonus to ship and army production per spaceport in the sector. Sector Planets Suffer a -50% penalty to ship and army production speed. With centralised production, an empire of dozens of planets is almost as easy to run as one with 3-4. Just hotkey your sector capitals and build everything from there! Q&A Why not 100%? To avoid messing with the AI. Sector AI will still be able to build defence armies and constructors. What about spaceport level? All levels grant the same bonus. This is because managing build speed for individual ship types isn't possible- we can only reduce build time, which is impractical to work with and would clash with leader traits that edit build time for different ship classes. See Also: Sector Edicts - Issue sector-wide edicts!
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561197967091005
- Version
- N/A
- Downloads
- 2,841
- Endorsements
- 0
- Category
- Economy, Military, Spaceships
- Created
- 4/17/2017
- Updated
- 12/8/2017
🔧 How to Install Stellaris Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Stellaris →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.
Keep browsing — more Stellaris mods await