Juris Civics Expansion [2.2 Compatible]

⭐ — (0 endorsements) 📥 1,935 downloads 📅 4/15/2017
⚪ Last updated 2018

By 76561198065731342 · Gameplay, Leaders, Species

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/12/2018 📅 Created: 4/15/2017

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Version 1.4.1 released, now with 2.2 compatibility! When Banks was released, I was thrilled with the addition of the Civics system. However, I felt it was lacking in a few vital areas; namely Spiritualism and Hive Minds. There were a lot of niches I felt needed to be filled. So here is my attempt at sharing my ideas with you guys. Now with German localization! New Civics Civic Requirements Effect Gene Purity Xenophobe +15 Leader Lifespan, -15% Species Modification Cost Universalist Egalitarian or Xenophile, Spiritualist, neither Militarist nor Xenophobe +5% happiness to all, +5% Stability Ecologists Pacifist, Materialist +15% habitability Interpersonal Integration Xenophile -15% empire size penalty Planned Economy Authoritarian -15% food requirement, -10% consumer goods Corporate Worship Spiritualist +1 unity and society research from Priests, -20% Priest upkeep Ruthless Efficiency Autocratic Authority -10% ship upkeep, -10% building and district upkeep Information Control Xenophobe +50% Xenophobe ethic attraction, +5% Unity Public Discourse Egalitarian +25% Pop ethics shift speed (Pops change their ethics to align with the distribution on Factions screen more quickly), -15% leader recruitment cost, +15% leader experience gain Primus Inter Pares Fanatic Egalitarian +2 Ruler skill levels, +15% Ruler jobs production Evangelists Spiritualist +10% Pop ethics shift speed, +50% Spiritualist ethic attraction War Engineers Militarist +15% Starbase damage, +15% defense platform damage, +200 defense platform HP Beacon of Stability Authoritarian, Pacifist, not Xenophobe -10 crime, +25% immigration pull,+5% stability Telluric Architects Pacifist +50% Terraforming speed, -15% Tile Blocker clear time, +10% New Worlds research speed Free Market Egalitarian +20% trade attractiveness, +10% trade value Exploration Corps Materialist +10% ship movement speed, +5% anomaly discovery chance Iron Curtain Authoritarian +30% governing ethics attraction, +10% unity output, -15% immigration pu

Version 1. 4. 1 released, now with 2. 2 compatibility! When Banks was released, I was thrilled with the addition of the Civics system. However, I felt it was lacking in a few vital areas; namely Spiritualism and Hive Minds. There were a lot of niches I felt needed to be filled. So here is my attempt at sharing my ideas with you guys. Now with German localization! New Civics Civic Requirements Effect Gene Purity Xenophobe +15 Leader Lifespan, -15% Species Modification Cost Universalist Egalitarian or Xenophile, Spiritualist, neither Militarist nor Xenophobe +5% happiness to all, +5% Stability Ecologists Pacifist, Materialist +15% habitability Interpersonal Integration Xenophile -15% empire size penalty Planned Economy Authoritarian -15% food requirement, -10% consumer goods Corporate Worship Spiritualist +1 unity and society research from Priests, -20% Priest upkeep Ruthless Efficiency Autocratic Authority -10% ship upkeep, -10% building and district upkeep Information Control Xenophobe +50% Xenophobe ethic attraction, +5% Unity Public Discourse Egalitarian +25% Pop ethics shift speed (Pops change their ethics to align with the distribution on Factions screen more quickly), -15% leader recruitment cost, +15% leader experience gain Primus Inter Pares Fanatic Egalitarian +2 Ruler skill levels, +15% Ruler jobs production Evangelists Spiritualist +10% Pop ethics shift speed, +50% Spiritualist ethic attraction War Engineers Militarist +15% Starbase damage, +15% defense platform damage, +200 defense platform HP Beacon of Stability Authoritarian, Pacifist, not Xenophobe -10 crime, +25% immigration pull,+5% stability Telluric Architects Pacifist +50% Terraforming speed, -15% Tile Blocker clear time, +10% New Worlds research speed Free Market Egalitarian +20% trade attractiveness, +10% trade value Exploration Corps Materialist +10% ship movement speed, +5% anomaly discovery chance Iron Curtain Authoritarian +30% governing ethics attraction, +10% unity output, -15% immigration pu

📊 Mod Details

Game
Stellaris Mods
Author
76561198065731342
Version
N/A
Downloads
1,935
Endorsements
0
Category
Gameplay, Leaders, Species
Created
4/15/2017
Updated
12/12/2018

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