Abandon Colony

⭐ — (0 endorsements) 📥 2,446 downloads 📅 4/15/2017
⚪ Last updated 2017

By 76561198035158331 · Balance, Events

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/12/2017 📅 Created: 4/15/2017

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Adds a balanced event based system for decommissioning colonies. This allows the abandoning of colonies while maintaining vanilla game balance. Different ethics give you different choices for how you will decomission the colony, and they may have different impacts for different ethics. You chose the edict to decommission the colony and are presented with options. Once the option is chosen, you have 120 days to start the special project that completes what you selected. More extreme options are faster, but usually have more negative effects. The mod contains: New edict to initiate decomissioning a colony New events with quality writing New special projects for different ethics New images to go with events/projects Custom tooltips to provide details of options Balanced and tested for both singleplayer and multiplayer Why this mod exists The number of colonies you have in the game has a major impact on many aspects of the game. For roleplaying reasons, you may wish to abandon a colony so that you can terraform it. This mod allows the abandoning of a colony under strict conditions in an attempt to maintain vanilla balance. There are significant negatives to both discouraging migration, and abandoning a colony. New Edict: Decomission Colony This edict costs twice the standard influence cost and is available to all empires except Hive-Mind (currently). It can only be used on planets that have only two population or less left and are not capital worlds. Immediately upon issuing the edict, you will receive an event that gives a list of options tailored to your empire. The tooltips on the options give you feedback on what is required, and what negative impacts there are. New Special project: Evacuate Colony This is available to all empires, regardless of ethic choices. This special project requires a colony ship to be in orbit for a full year. It evacuates all the colonists while still giving them time to prepare for their repatriation. While still the friendliest option, fo

📊 Mod Details

Game
Stellaris Mods
Author
76561198035158331
Version
N/A
Downloads
2,446
Endorsements
0
Category
Balance, Events
Created
4/15/2017
Updated
8/12/2017

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