Star Wars Weapons for Legacy version 1.9

⭐ — (0 endorsements) 📥 66,903 downloads 📅 9/18/2016
⚪ Last updated 2017

By 76561198006636323 · Graphics, Military, Spaceships, Technologies, Star Wars

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/20/2017 📅 Created: 9/18/2016

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Mod version for 2.2 can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1627919748 Star Wars Weapons and Soundeffecte. Do not redistribute the mod without permission, nor use mod content in another mod even if it is only the asset. files without asking first! The Mod will be for Legacy version 1.9 from now on, for new stuff wait for the Fallen Republic mod: https://www.youtube.com/watch?v=JnDLT5uFrVM&feature=youtu.be What this mod adds: 3 new defence point modules in green, red and blue 2 new Flak modules in green, red and blue 5 Turbolaser module, 3 Ion Cannon module, 3 Quadlaser module and 2 Octuplelaser module in green, red, blue 3 Disruptor module in purple 1 XL weapon, Conquerer Superlaser (kind of broken :( ) 4 new Concussion missile modules 2 Ion Pulse missile modules Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects 1 spaceport module only green 6 Tech chains Each module has it´s own tech Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit soundeffects 6 Hullhit soundeffects Everything has its own icon and description Note: The Superlaser windup effect is broken, sound however works as it should, if you want to see it, open the command console and type: spawnentity sw_superlaser_windup_entity it will stay until you reload your save. Guide for not annoying me: http://steamcommunity.com/workshop/filedetails/discussion/741930256/152391995419802165/ How to use: The first Tech is the Blaster Technology (the Shippacks Full version will get the first Tech with the event) after that you can research wich weapon color you want (tech) green, red and blue. You can only research one Weapon Color! so choose wisely and only research the color you want! The purple color is the Disruptor weapon, you wont get it at the start and it is rare. For the first weapon you need a color and Light Turbolaser T

Mod version for 2. 2 can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1627919748 Star Wars Weapons and Soundeffecte. Do not redistribute the mod without permission, nor use mod content in another mod even if it is only the asset. files without asking first! The Mod will be for Legacy version 1. 9 from now on, for new stuff wait for the Fallen Republic mod: https://www.youtube.com/watch?v=JnDLT5uFrVM&feature=youtu.be What this mod adds: 3 new defence point modules in green, red and blue 2 new Flak modules in green, red and blue 5 Turbolaser module, 3 Ion Cannon module, 3 Quadlaser module and 2 Octuplelaser module in green, red, blue 3 Disruptor module in purple 1 XL weapon, Conquerer Superlaser (kind of broken :( ) 4 new Concussion missile modules 2 Ion Pulse missile modules Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects 1 spaceport module only green 6 Tech chains Each module has it´s own tech Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit soundeffects 6 Hullhit soundeffects Everything has its own icon and description Note: The Superlaser windup effect is broken, sound however works as it should, if you want to see it, open the command console and type: spawnentity sw_superlaser_windup_entity it will stay until you reload your save. Guide for not annoying me: http://steamcommunity.com/workshop/filedetails/discussion/741930256/152391995419802165/ How to use: The first Tech is the Blaster Technology (the Shippacks Full version will get the first Tech with the event) after that you can research wich weapon color you want (tech) green, red and blue. You can only research one Weapon Color! so choose wisely and only research the color you want! The purple color is the Disruptor weapon, you wont get it at the start and it is rare. For the first weapon you need a color and Light Turbolaser T

📊 Mod Details

Game
Stellaris Mods
Author
76561198006636323
Version
N/A
Downloads
66,903
Endorsements
0
Category
Graphics, Military, Spaceships, Technologies, Star Wars
Created
9/18/2016
Updated
12/20/2017

🔧 How to Install Stellaris Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Stellaris →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.

Keep browsing — more Stellaris mods await

📋 All Stellaris Mods 🏆 Top 25 📂 More Graphics, Military, Spaceships, Technologies, Star Wars 👤 More by 76561198006636323 🔎 Similar Mods 🌐 Best Graphics, Military, Spaceships, Technologies, Star Wars (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods