Pre-FTL Players 2.2

⭐ — (0 endorsements) 📥 2,018 downloads 📅 8/6/2016
⚪ Last updated 2018

By 76561198051879659 · Balance, Gameplay, Overhaul, Technologies, Pode, 00_utilities_drives, 00_phys_tech

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/16/2018 📅 Created: 8/6/2016

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Getglad188 has taken over active development and testing for the current game version here I'll keep this around for all you who subbed it and for my own future update use, but those who follow this mod should go help him over there for the foreseeable future. Updated for 2. 2.x Start Stellaris in the early days of space travel, when FTL is merely theoretical & a practical drive system has yet to be concieved. All empires except fallen start with no FTL, only a theory. Practical drives must be researched & fitted before ships (any ship,not just scienceships) can leave their starting systems. Exploiting your home system is much more important than in vanilla. Features No FTL at start, you must research space science level 2 and physics level 2 to unlock the rare tech for practical hyperdrives. Experimental FTL drives are a common tech unlocked via physics 1 and space science 1. Experimental drive tech is not required for true FTL. Experimental drives give 1 physics point per month per ship that is moving (to you and all AIs that don't have real FTL yet). They might also blow up and damage or destroy the ship. Extra hull tech or destroyers should prevent the destruction. Ships with these drives may get stuck at entry or exit points of hyperlanes. Stuck ships will usually get unstuck if given a stop order and a new destination. They might also jump back to zero on the vertical axis or simply cease to exist. AIs will not use this drive tech and autodesigner will not put it on your ships, so you may want the Designable Civilian Ships mod or Civilian Ships Weaponized. AI empires can be given proper FTL tech at any time via the console command "event preftl. 1" FTL Mapmode: Based on Birdy's work, shows the highest FTL technology researched in each empire. Recommended Mods HIGHLY recommend using all three of Anex's Enhanced AI, Glavius' Ultimate AI, and Risa's Unofficial Patch. A colonization mod or rushing droids for expanded colony options is almost necessary to really enjo

📊 Mod Details

Game
Stellaris Mods
Author
76561198051879659
Version
N/A
Downloads
2,018
Endorsements
0
Category
Balance, Gameplay, Overhaul, Technologies, Pode, 00_utilities_drives, 00_phys_tech
Created
8/6/2016
Updated
12/16/2018

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