Auto Build Robots
⚪ Last updated 2017Preview
🔍 Analysis
- 🏆 #116 of 147 Gameplay mods in this game by downloads
📋 About This Mod
Creates a policy which, as long as it's active, makes the lowest bidder from the private sector keep mass-producing robots at a discounted price. (Still 50 minerals, only 100 energy credits.) When a full pop of robots has been built (about once or twice a year), it's sent to some random planet which has a tile with either a building, or energy or minerals not being worked. IF you're playing a synth empire with the Playable Robots mod or Synthetic Empire mod, then a member of your species will be built. Otherwise it just builds whatever robots your tech level allows. Which is really why I made this: sector governors don't build more robots, no matter how many credits and minerals you give them. So after trying in vain to reason with my governors, I went, in my best Bender voice, "Screw you, guys! I'm making my own robot factory! With Blackjack! And hookers!" Err... I mean, I made a mod that does. IF you play a synth species with the Playable Robots mod or Synthetic Empire mod, you don't need any special techs to build more of your own. Otherwise, you'll NEED to have researched robotic workers, or in spite of your standing bid, nobody knows how to make any. If you don't play a robot species, you SHOULD build a robot pop manually before activating the policy, to make sure that the robot species is properly initialized. The robot populations don't go through a grow phase. The policy assures your private industry that you'll just buy them when they're fully built, so this is what's going to happen. When they have a billion robots built, your government auto-buys them, and they get sent somewhere on a planet you own. Note that YOU pay for the robots, not the sector governor, so it doesn't mess up their finances. But who gets them, well, is a matter of personal relations and bribes on the governors' part ;) They might come to your capital planet, they might go to the sector you didn't want to grow, or anywhere else. The planet HAS to be colonized and have a repurposed ship
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198031302987
- Version
- N/A
- Downloads
- 157
- Endorsements
- 0
- Category
- Gameplay
- Created
- 5/30/2016
- Updated
- 4/7/2017
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