Planet-Wide City Mod 2.1.3

⭐ — (0 endorsements) 📥 2,112 downloads 📅 5/14/2016
⚪ Last updated 2018

By 76561198061058018 · Gameplay, Graphics

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 9/20/2018 📅 Created: 5/14/2016

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #8 of 10 Gameplay, Graphics mods in this game by downloads

📋 About This Mod

I am uploading a new mod that is an update to this. It is called Ecumenopolis Types 2. 2. This mod will remain up, but will not get new features. The new mod is fully updated, but because of the way the game is updated, not everything will be the same as this mod. Thank you. Link to the mod's update should be below: https://steamcommunity.com/sharedfiles/filedetails/?id=1704586879 This is my first real mod. I made it for personal use, but I thought others might like it. It adds a new megastructure called an "urban world". It is a worldwide city or ecumenopolis, like Coruscant from Star Wars. It also adds another type of megastructure called a "hive world". It is loosely based on the hive worlds and forge worlds from 40K. Finally, you can build an orbital array that can make the building of vanilla starships cheeper. The urban worlds are specialized to increase energy, research, and influence production at the expense of other factors, while hive worlds increase mineral production at the expense of other factors. An Urban World gives the following: Energy Credits +10 Empire Influence gain +10% Physics, Society, and Engineering Output +300% Minerals -100% Food Consumption + 200% A Hive World gives the following: Mineral Output +10 Energy Output = +5 Food Consumption + 200% An Orbital Array gives the following: Lowers build cost for vanilla ships by 10% Lowers upkeep for vanilla ships by 10% (For my early subscribers, the Utopia DLC caused me to more or less rewrite this mod, many things have changed, some things have been simplified, some things removed because they are no longer needed, like ringworld building, some things do not work like I thought they would, so please, be gentle, I am still learning to mod. Utopia DLC is required, I think. It might work without it, but I am not sure.) You need to be able to build habitats in order to build my mod’s megastructures, so you will have to progress down the tech tree some and be “voidborn”. This mod is overpowered. I ten

📊 Mod Details

Game
Stellaris Mods
Author
76561198061058018
Version
N/A
Downloads
2,112
Endorsements
0
Category
Gameplay, Graphics
Created
5/14/2016
Updated
9/20/2018

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