[4.4] Better Colony Automation: Automation Overhaul
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
Better Colony Automation (BCA) (4.4) Legacy Version for 4.2 What does this mod provide? BCA reduces repetitive colony management by handling construction, demolition, transitions, and resource control from your plan. ✔ Automatically builds buildings, districts, and district specializations ✔ Automatically removes buildings, districts, and district specializations that no longer match the plan, supporting colony transitions ✔ Controls construction pace through mineral reserves, free jobs, and economic output targets ✔ Improves most vanilla colony automation options, including pop assembly, housing, rare resources, and crime management ✔ Provides a colony district settings panel and a global settings panel for planning and batch adjustments What do you need to plan? BCA selects default district specialization preferences from the colony designation. Usually, choosing the designation is enough. For finer planning, you can manually adjust: · District specializations: change primary or secondary production directions · District counts: set how many districts of each type should be built · Demolition policy: whether BCA may remove buildings, districts, and district specializations that do not match the plan · Global rules: resource reserves, free-job thresholds, pre-construction, and economic output targets Once configured, BCA executes the plan during monthly automation. Quick Start 1. Enable Colony Automation: Turn on Planet Automation in the planet interface. 2. Configure automation options: Keep what BCA should manage, disable what you want to handle manually. 3. Check the colony district settings panel: Defaults follow the colony designation. For mixed planning, adjust district specializations and district counts. 4. Set global rules: Use Global Automation Settings to configure resource reserves, free-job thresholds, pre-construction, economic management, and default auto-demolition behavior. 5. Let time advance: BCA performs construction and demolition during the mo
Better Colony Automation (BCA) (4. 4) Legacy Version for 4. 2 What does this mod provide? BCA reduces repetitive colony management by handling construction, demolition, transitions, and resource control from your plan. ✔ Automatically builds buildings, districts, and district specializations ✔ Automatically removes buildings, districts, and district specializations that no longer match the plan, supporting colony transitions ✔ Controls construction pace through mineral reserves, free jobs, and economic output targets ✔ Improves most vanilla colony automation options, including pop assembly, housing, rare resources, and crime management ✔ Provides a colony district settings panel and a global settings panel for planning and batch adjustments What do you need to plan? BCA selects default district specialization preferences from the colony designation. Usually, choosing the designation is enough. For finer planning, you can manually adjust: · District specializations: change primary or secondary production directions · District counts: set how many districts of each type should be built · Demolition policy: whether BCA may remove buildings, districts, and district specializations that do not match the plan · Global rules: resource reserves, free-job thresholds, pre-construction, and economic output targets Once configured, BCA executes the plan during monthly automation. Quick Start 1. Enable Colony Automation: Turn on Planet Automation in the planet interface. 2. Configure automation options: Keep what BCA should manage, disable what you want to handle manually. 3. Check the colony district settings panel: Defaults follow the colony designation. For mixed planning, adjust district specializations and district counts. 4. Set global rules: Use Global Automation Settings to configure resource reserves, free-job thresholds, pre-construction, economic management, and default auto-demolition behavior. 5. Let time advance: BCA performs construction and demolition during the mo
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198325657458
- Version
- N/A
- Downloads
- 6,017
- Endorsements
- 0
- Category
- Buildings, Fixes, Economy, Overhaul, Gameplay
- Created
- 2/26/2026
- Updated
- 8/6/2026
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