Xenology - Biological Module (Ever Universe)

⭐ — (0 endorsements) 📥 13,032 downloads 📅 5/9/2025
🟡 Updated this year

By 76561198405331612 · Gameplay, Leaders, Species, Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/17/2026 📅 Created: 5/9/2025

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Stellaris version 4.4.* - English only (other localizations are not maintained but are still available) For a diverse and realistic range of traits. Maintenance Disclaimer and Credits: This mod was originally developed by Devious (2021), and later taken over and updated by President Memes (2022-2024). Xenology has now once again fallen into a state of disrepair since President Memes officially ended support for it. As I absolutely love this mod and everything it has to offer, I have took it upon myself to update Xenology for as long as I can. As always, if the original author wishes me to take this down at any point in time, I will do so. However, until then, I will keep Xenology afloat through the rough tides that are Stellaris updates. The Annex and Truncate modules are now a part of the updated Xenology. Description from the previous mod: Xenology aims to make every species truly unique, each with its own strengths and weaknesses. Some are natural leaders, and others are born inept and dimwitted. No two alien species are alike. Many traits will even generate special leaders with more specialized bonuses (or maluses), incentivizing the violent conquest or peaceful assimilation of alien races and adding their unique characteristics to your own. Alternatively, you may choose to preserve the purity of your empire to best benefit from the traits of one or very few species. Each trait describes a unique aspect of a species' biology or psychology. There is no boring, linear tier system or confusion between societal tenets and biological attributes. Leader traits are always guaranteed to spawn on all relevant leaders. This greatly improves both balance and AI performance. In addition, the player won't have to hire and fire a dozen leaders in hopes of generating the one they're looking for. XTE alters very few vanilla objects for improved compatibility with other mods. There are no additional trait points or picks, and no increased cost of gene-modding (though traits wort

Stellaris version 4. 4.* - English only (other localizations are not maintained but are still available) For a diverse and realistic range of traits. Maintenance Disclaimer and Credits: This mod was originally developed by Devious (2021), and later taken over and updated by President Memes (2022-2024). Xenology has now once again fallen into a state of disrepair since President Memes officially ended support for it. As I absolutely love this mod and everything it has to offer, I have took it upon myself to update Xenology for as long as I can. As always, if the original author wishes me to take this down at any point in time, I will do so. However, until then, I will keep Xenology afloat through the rough tides that are Stellaris updates. The Annex and Truncate modules are now a part of the updated Xenology. Description from the previous mod: Xenology aims to make every species truly unique, each with its own strengths and weaknesses. Some are natural leaders, and others are born inept and dimwitted. No two alien species are alike. Many traits will even generate special leaders with more specialized bonuses (or maluses), incentivizing the violent conquest or peaceful assimilation of alien races and adding their unique characteristics to your own. Alternatively, you may choose to preserve the purity of your empire to best benefit from the traits of one or very few species. Each trait describes a unique aspect of a species' biology or psychology. There is no boring, linear tier system or confusion between societal tenets and biological attributes. Leader traits are always guaranteed to spawn on all relevant leaders. This greatly improves both balance and AI performance. In addition, the player won't have to hire and fire a dozen leaders in hopes of generating the one they're looking for. XTE alters very few vanilla objects for improved compatibility with other mods. There are no additional trait points or picks, and no increased cost of gene-modding (though traits wort

📊 Mod Details

Game
Stellaris Mods
Author
76561198405331612
Version
N/A
Downloads
13,032
Endorsements
0
Category
Gameplay, Leaders, Species, Overhaul
Created
5/9/2025
Updated
6/17/2026

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