Optimized Trade (Less Trade Lag)
⚪ Last updated 2024Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
Built and Tested on 3.12 This simple mod, powered by a single monthly event and one sleek and sexy megastructure, optimizes the entire trade system in Stellaris. No more complicated trade routes using spaghetti noodle path-finding that gets picked on by pirates, which all causes serious lag. Now it's just one central trading market hub automatically collecting all trade generated across your empire. This is your Empire's Trade Nexus, a megastructure that can be built at the start of the game around any planet or star of your choosing. Once built, it will begin producing resources that would be equivalent to the trade your empire generates depending on your trade policies. Simple, clean, elegant. You also have the option to dismantle the Trade Nexus and use the standard trade system as a player, restoring piracy and trade routes, while the AI will use the optimized trade system, which should still help with reducing trade lag. So why is it necessary? Trade Lag. It's a thing. The primary driver of making this mod came after recognizing (through research and snooping in the depths of Reddit to confirm my suspicions) that trade routes, rather than pops, are now one of the primary drivers of mid to late game lag, depending on how big your galaxy is and how many AI empires you've got. I and others suspect it has to do with path finding, going from one trading hub to another, then having to calculate daily pirate upticks, trade protection data, etc., and then it's only further compounded when new bypasses (gateways, wormholes, etc.) get introduced, which really bogs everything down. This mod removes the path finding piece, daily calculations, and piracy all without touching much else, by centralizing all of the trade being collected to one megastructure per empire. There are other mods out there that are far more comprehensive and, in my opinion, take a massive sledge hammer to the otherwise delicate trade system and remake it entirely with something simpler. Effective, bu
Built and Tested on 3. 12 This simple mod, powered by a single monthly event and one sleek and sexy megastructure, optimizes the entire trade system in Stellaris. No more complicated trade routes using spaghetti noodle path-finding that gets picked on by pirates, which all causes serious lag. Now it's just one central trading market hub automatically collecting all trade generated across your empire. This is your Empire's Trade Nexus, a megastructure that can be built at the start of the game around any planet or star of your choosing. Once built, it will begin producing resources that would be equivalent to the trade your empire generates depending on your trade policies. Simple, clean, elegant. You also have the option to dismantle the Trade Nexus and use the standard trade system as a player, restoring piracy and trade routes, while the AI will use the optimized trade system, which should still help with reducing trade lag. So why is it necessary? Trade Lag. It's a thing. The primary driver of making this mod came after recognizing (through research and snooping in the depths of Reddit to confirm my suspicions) that trade routes, rather than pops, are now one of the primary drivers of mid to late game lag, depending on how big your galaxy is and how many AI empires you've got. I and others suspect it has to do with path finding, going from one trading hub to another, then having to calculate daily pirate upticks, trade protection data, etc., and then it's only further compounded when new bypasses (gateways, wormholes, etc.) get introduced, which really bogs everything down. This mod removes the path finding piece, daily calculations, and piracy all without touching much else, by centralizing all of the trade being collected to one megastructure per empire. There are other mods out there that are far more comprehensive and, in my opinion, take a massive sledge hammer to the otherwise delicate trade system and remake it entirely with something simpler. Effective, bu
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198007822083
- Version
- N/A
- Downloads
- 2,803
- Endorsements
- 0
- Category
- Economy, Fixes
- Created
- 6/30/2024
- Updated
- 7/13/2024
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