slightly smarter ai [3.14]
🟠 Updated over a year agoPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #2 of 12 Fixes, Gameplay mods in this game by downloads
📋 About This Mod
Changes how AI plans its resources, manages its jobs, and decides what ships to build. - Ai prioritises Minerals in the early game, incase its space mining is lacking - Ai, especially militarist and genocidal, have a much higher focus of Alloys - Ai will disable Clerks where they aren't needed, and Soldiers when they aren't needed - Ai understands Holo-Theatres and employs Entertainers better - Ai weights for ship type choices and section templates are redone, missile-preference empires will use cruisers and corvettes more than battleships (except in times of crisis, where it will absolutely prefer those) - Ai will now properly force enforcers where crime events have occurred, to try and shut down criminals - Ai is blocked from using Bio-Reactors due to the confusion to production it causes (it sees farmers: oh, food! it builds it: wait, i have food deficit now?) - Ai will have its factory/foundry designations re-set if it nears or is in a deficit for either resource, preventing the ai from deadlocking its production - Gestalt AIs will not use Habitat Hydroponics designation, as they would have no way of producing amenities - AI will destroy some useless buildings every once in a while, such as hydroponics or commercial zones, where those jobs aren't giving any value. Other change(s) this mod makes that aren't related to AI: - adds clerk/soldier automation options to manage their jobs but not build new buildings - the Destroyer Picket bow is now 4 PD slots, instead of 2 Small + 1 PD (where it lacks a slot due to small slot equivalence rule) - Acceptance for Subjugation is reduced significantly AI on Ensign difficulty can keep up with the player, instead of totally falling behind in early and mid game. If AI's brain turns off in Lategame, let me know Game version v3. 14+ Mod will remain at current version, do not use on 4. 0 Place this mod above all others to allow overwrites overwrites: - foundry/factory colony types, habitat gestalt farming colony type - hydroponics
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198065800552
- Version
- N/A
- Downloads
- 2,283
- Endorsements
- 0
- Category
- Fixes, Gameplay
- Created
- 4/29/2024
- Updated
- 1/8/2025
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