Additional Vanilla Components Revived

⭐ — (0 endorsements) 📥 20,137 downloads 📅 3/4/2024
🟡 Updated this year

By 76561198002048793 · Gameplay, Military, Technologies, Balance

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/20/2026 📅 Created: 3/4/2024

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Welcome to the revival of the ever popular Additional Vanilla Components! Originally created by the great Sam_, it has been kept alive by the community since Sam_'s disappearance. This overhaul was started from the 3. 10 files uploaded by Anarchy. What is this mod? What does it do? Sam_ would say.... This mod adds 57 new components to extend the vanilla component tree, with the aim of doubling the number of components and technologies in a way that is vanilla friendly. Simply the same components in the base game, times two. It adds additional tiers beyond what the base game has, now with 10 tiers of shields, reactors and armor. About Most component sets have been doubled, except Jump Drives which have 5 tiers. The tech cost for each technology in this mod increases exponentially, instead of linearly as the base game does, making the final 10th tier a significant task to research even during end game. If you play Stellaris like me, you always go for a technological ascendancy, producing as much research as possible. That means by the start of mid-game you have reached the final tier of reactors or shields and you will spend the rest of the game watching the more primitive empires catch up to you. In reality a highly advanced society focused on technology would continue to advance without limits. With this mod you can continue to advance until end game, way beyond the capabilities of even the Fallen Empires. Changes Adds 157 new components. (outdated, bioships added A LOT of components. Need coffee and time to count.) Adds 141 new technologies. Balance This mod follows vanilla scaling. Mostly a 1. 3x increase per tier, with a few "pretty" changes here and there. FTL drives are now three different paths: Hyperdrives for focused lane travel and increased disengagement chance, Jumpdrives for the utility jump, and Psi for a bit of both with some extra disengagement attempts. NPCs, Science, and Construction ships will follow Hyperdrive line. Compatibility This mod changes va

📊 Mod Details

Game
Stellaris Mods
Author
76561198002048793
Version
N/A
Downloads
20,137
Endorsements
0
Category
Gameplay, Military, Technologies, Balance
Created
3/4/2024
Updated
6/20/2026

🔧 How to Install Stellaris Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Stellaris →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.

Keep browsing — more Stellaris mods await

📋 All Stellaris Mods 🏆 Top 25 📂 More Gameplay, Military, Technologies, Balance 👤 More by 76561198002048793 🔎 Similar Mods 🌐 Best Gameplay, Military, Technologies, Balance (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods