Megastructure on Planet
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
The original mod, thanks to Grandyy: https://steamcommunity.com/sharedfiles/filedetails/?id=2923201980 Old Version compatible with 3. 14: https://steamcommunity.com/sharedfiles/filedetails/?id=3453947677 Old Version compatible with 4. 3: https://steamcommunity.com/sharedfiles/filedetails/?id=3745368096 Supported Languages:中文, English, Русский This mod adds several planetary features that can be built through planetary decisions, which require prerequisite technology to unlock. To build a ground megastructure (planetary feature), you need to start a construction situation by executing a planetary decision. Once completed, you can add the corresponding planetary feature to the planet, which can provide significant benefits to your colony in certain areas. Details: https://steamcommunity.com/workshop/filedetails/discussion/3081699910/4134934813429432734/ Changelog: https://steamcommunity.com/sharedfiles/filedetails/changelog/3081699910 Requirement: 1. UI Overhaul Dynamic (Not necessary but recommended, especially when you want more than 4 districts in one colony) 2. Universal Modifier Patch (Not a must but recommended when using multiple mods overwritting same Economic Category) 3. More Localized Text Color (Not a must but recommended) Compatibility: Overrides game_rule can_capture_ship and event grand_archive. 9000, grand_archive. 10090, nomads. 4650, scripted_trigger politician_is_science_director and has_planetary_shield_building, and textcolors (bitmapfonts) under ~/interface/, also planet_politicians planet_traders planet_telepaths megastructures in economic_categories, as well as some localisations in ~~override_planetmega_l_xxx.yml. Notes: 1. If you encountered loss of ground megastructures, use Modify Ground Megastructures → Restore in planetary decisions.
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198348710291
- Version
- N/A
- Downloads
- 14,575
- Endorsements
- 0
- Category
- Buildings, Technologies, Megastructures, Military
- Created
- 11/13/2023
- Updated
- 8/16/2026
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