Reasonable Eclipse Tradition

⭐ — (0 endorsements) 📥 631 downloads 📅 10/7/2023
⚪ Last updated 2023

By 76561199225845195 · Fix

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 10/7/2023 📅 Created: 10/7/2023

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

"Enmity" is a new tradition added in 3.9, while "Eclipse" is a sub tradition under the "Enmity" tradition tree, but it was buggy. Features: According to the description, if you win a 'humiliating war', each rival will give you a 2% output bonus. But in reality, each rival will give you a 20% bonus instead. This makes it very overpowered. If you have 5 rivals, then this will be a 100% bonus after winning. As a result, you will continue to wage wars for this advantage. But returning to the correct design, when you have 5 rivals, winning a war will only give you a 10% bonus, which is extremely uneconomical to launch a war for. So this has become a tradition driven by bugs, without which it would be meaningless. But a game should not be running based on bugs. So this is an incorrect design, and it is also the content that this mod fixes. In Reasonable Eclipse Tradition: Regardless of whether or not to launch a 'humiliating War', each rival will give you a static 1.5% output bonus, which makes it a slightly useful tradition even without wars. Choosing to launch a war and win the war will bring an additional 6% bonus from each rival, which is a relatively strong but not too disruptive bonus. So, you should weigh carefully whether to stay on basic bonuses or take risks to earn war commissions. Sorting order and conflicts: Can be put anywhere All mods modified Eclipse tradtion will conflict with this mod. If PDX is thoughtful enough, hopefully I think they may modify this tradition according to my design.

"Enmity" is a new tradition added in 3. 9, while "Eclipse" is a sub tradition under the "Enmity" tradition tree, but it was buggy. Features: According to the description, if you win a 'humiliating war', each rival will give you a 2% output bonus. But in reality, each rival will give you a 20% bonus instead. This makes it very overpowered. If you have 5 rivals, then this will be a 100% bonus after winning. As a result, you will continue to wage wars for this advantage. But returning to the correct design, when you have 5 rivals, winning a war will only give you a 10% bonus, which is extremely uneconomical to launch a war for. So this has become a tradition driven by bugs, without which it would be meaningless. But a game should not be running based on bugs. So this is an incorrect design, and it is also the content that this mod fixes. In Reasonable Eclipse Tradition: Regardless of whether or not to launch a 'humiliating War', each rival will give you a static 1. 5% output bonus, which makes it a slightly useful tradition even without wars. Choosing to launch a war and win the war will bring an additional 6% bonus from each rival, which is a relatively strong but not too disruptive bonus. So, you should weigh carefully whether to stay on basic bonuses or take risks to earn war commissions. Sorting order and conflicts: Can be put anywhere All mods modified Eclipse tradtion will conflict with this mod. If PDX is thoughtful enough, hopefully I think they may modify this tradition according to my design.

📊 Mod Details

Game
Stellaris Mods
Author
76561199225845195
Version
N/A
Downloads
631
Endorsements
0
Category
Fix
Created
10/7/2023
Updated
10/7/2023

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