[DEPRECATED] Negative Trait Formula Fix

⭐ — (0 endorsements) 📥 4,125 downloads 📅 9/14/2023
⚪ Last updated 2023

By 76561198278397410 · Fixes, Gameplay, Leaders

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/7/2023 📅 Created: 9/14/2023

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

The fix has been incorporated into Stellaris in patch 3.11. This mod is no longer needed. What This Does You may have noticed a strange behavior when your long-lived leaders (especially those who are recruited already being 100+ years old) start disproportionally getting a lot of negative traits in a short span of time. NTFF tweaks the negative trait chance calculation formula to prevent such issues. Technical Info 1. Stellaris uses different negative trait formulae for immortal and non-immortal leaders. Immortal leaders are not affected. 2. Base yearly chance to get a negative trait for non-immortal leaders is 5% and is affected by a multiplier. The chance caps at 25% and obviously can't be less than 0%. 3. Stellaris uses this formula to calculate the multiplier (comment copied directly from Stellaris formula): # Eligibility increases for every full 20 years of AGE, every LEVEL, and every PENDING Negative trait. # Eligibility decreases for every CURRENT negative trait. This means that for every 20 static years leaders get +1 increments in the formula. Vanilla formula is balanced for leaders with default lifespans of 80-100 years. Leaders that have longer lifespans and start of older age (for example the Dark Elves from Elves of Stellaris are at least 100-400 years old when recruited) are completely screwed by it: they start with 5 to 20 added to multiplier formula. For example, the yearly chance to receive a negative trait for a level 1 non-immortal leader that is hired already being 300 years: 5% * (300 / 20 - 1 - 8 - 0) = 5% * 6 = 30% but caps at 25%. Compared to a fresh 30 year old leader: 5% * (30 / 20 - 1 - 8 - 0) = 5% * -8 = 0% (minimum). This mod changes the divisor in the formula from static 20 to leader_max_age / 4. The more long-lived your species is, the larger the interval between age-related increments in the multiplier. For leaders with default max age of 80 the mechanics is unchanged. Compatibility Incompatible with anything that edits common/script_

The fix has been incorporated into Stellaris in patch 3. 11. This mod is no longer needed. What This Does You may have noticed a strange behavior when your long-lived leaders (especially those who are recruited already being 100+ years old) start disproportionally getting a lot of negative traits in a short span of time. NTFF tweaks the negative trait chance calculation formula to prevent such issues. Technical Info 1. Stellaris uses different negative trait formulae for immortal and non-immortal leaders. Immortal leaders are not affected. 2. Base yearly chance to get a negative trait for non-immortal leaders is 5% and is affected by a multiplier. The chance caps at 25% and obviously can't be less than 0%. 3. Stellaris uses this formula to calculate the multiplier (comment copied directly from Stellaris formula): # Eligibility increases for every full 20 years of AGE, every LEVEL, and every PENDING Negative trait. # Eligibility decreases for every CURRENT negative trait. This means that for every 20 static years leaders get +1 increments in the formula. Vanilla formula is balanced for leaders with default lifespans of 80-100 years. Leaders that have longer lifespans and start of older age (for example the Dark Elves from Elves of Stellaris are at least 100-400 years old when recruited) are completely screwed by it: they start with 5 to 20 added to multiplier formula. For example, the yearly chance to receive a negative trait for a level 1 non-immortal leader that is hired already being 300 years: 5% (300 / 20 - 1 - 8 - 0) = 5% 6 = 30% but caps at 25%. Compared to a fresh 30 year old leader: 5% (30 / 20 - 1 - 8 - 0) = 5% -8 = 0% (minimum). This mod changes the divisor in the formula from static 20 to leader_max_age / 4. The more long-lived your species is, the larger the interval between age-related increments in the multiplier. For leaders with default max age of 80 the mechanics is unchanged. Compatibility Incompatible with anything that edits common/script_

📊 Mod Details

Game
Stellaris Mods
Author
76561198278397410
Version
N/A
Downloads
4,125
Endorsements
0
Category
Fixes, Gameplay, Leaders
Created
9/14/2023
Updated
12/7/2023

🔧 How to Install Stellaris Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Stellaris →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.

Keep browsing — more Stellaris mods await

📋 All Stellaris Mods 🏆 Top 25 📂 More Fixes, Gameplay, Leaders 👤 More by 76561198278397410 🔎 Similar Mods 🌐 Best Fixes, Gameplay, Leaders (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods