Theta / Metropole (24.11)
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
The mod makes empires less homogeneous and pop living conditions more important. Individualist Empires Depending on the distance from the capital, all colonies will be marked as: - Metropolitan Worlds (within 4 jumps). - Peripheral Worlds (beyond 4 jumps) - gives heavy maluses. > Social Environment Planets will get various modifiers based on social conditions. Random good or bad incidents will happen on planets to spice things up (no player interaction). > Planetary Government Planets will get the Planetary Government modifier based on popularity of the local government. > Planetary Decisions - Civilians Are Welcome - attracts civilians to the planet. Gestalt Empires Depending on the distance from the capital, all colonies will be marked as having: - Strong Coherence (within 4 jumps). - Moderate Coherence (within 6 jumps) - gives light maluses. - Weak Coherence (beyond 6 jumps) - gives heavy maluses. Planetary Decisions - Restrict Mobility - disables automatic migration to and from the planet.
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198065016829
- Version
- N/A
- Downloads
- 1,690
- Endorsements
- 0
- Category
- Balance, Gameplay, Population, Tall, Wide
- Created
- 7/29/2023
- Updated
- 5/29/2026
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