Giant Sectors
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #52 of 102 Gameplay mods in this game by downloads
📋 About This Mod
With the release of 3.8 and new sector management mechanics, the players now have the ability to customize their sectors as they seem fit!... Or so we thought. While the update itself is a step in the right direction, the max sector limit still stays at around 4 jumps, you can customize your sector borders, but you're probably still end up with a sea of worthless sectors if not careful, and this mod aims to fix this! Primarily, speaking in roleplaying terms Now, I know similar mods exist, but they are either outdated or change the max jump limit a tiny bit, here however, the jump limit has been increased to a whopping 100! Effectively making sectors fully customizable The game works fine and great, but there are still a couple of issues that need to be addressed tldr; vanilla sectors - small, this mod sectors - big READ THIS FIRST The starting capital sector will automatically get expanded with each star base you create, while not a bad idea on paper, your empire can get pretty large. The game doesn't malfunction technically, but it does so visually, the sector will start going nuts past a certain point. The solution? Pause the game, remove a couple of systems from the problematic sector and create a new one. While it can be tedious, the accurate and balanced sector borders that YOU design how YOU want are worth it in the end! Sometimes, during a total war the game will crash upon losing a star system, be aware of that! To circumvent most of the issues in your game, you can actually prevent sectors from expanding by editing them and unticking the "auto-expand sector" option. As for the total wars, if the game crashes when an AI empire loses stations, try to reload your save and declare a regular war instead. I'm truly sorry for this inconvenience tldr; graphic glitch? make new sector. Game crash? Disable "Auto-expansion" Have fun! :)
With the release of 3. 8 and new sector management mechanics, the players now have the ability to customize their sectors as they seem fit!... Or so we thought. While the update itself is a step in the right direction, the max sector limit still stays at around 4 jumps, you can customize your sector borders, but you're probably still end up with a sea of worthless sectors if not careful, and this mod aims to fix this! Primarily, speaking in roleplaying terms Now, I know similar mods exist, but they are either outdated or change the max jump limit a tiny bit, here however, the jump limit has been increased to a whopping 100! Effectively making sectors fully customizable The game works fine and great, but there are still a couple of issues that need to be addressed tldr; vanilla sectors - small, this mod sectors - big READ THIS FIRST The starting capital sector will automatically get expanded with each star base you create, while not a bad idea on paper, your empire can get pretty large. The game doesn't malfunction technically, but it does so visually, the sector will start going nuts past a certain point. The solution? Pause the game, remove a couple of systems from the problematic sector and create a new one. While it can be tedious, the accurate and balanced sector borders that YOU design how YOU want are worth it in the end! Sometimes, during a total war the game will crash upon losing a star system, be aware of that! To circumvent most of the issues in your game, you can actually prevent sectors from expanding by editing them and unticking the "auto-expand sector" option. As for the total wars, if the game crashes when an AI empire loses stations, try to reload your save and declare a regular war instead. I'm truly sorry for this inconvenience tldr; graphic glitch? make new sector. Game crash? Disable "Auto-expansion" Have fun! :)
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561199123177057
- Version
- N/A
- Downloads
- 5,307
- Endorsements
- 0
- Category
- Gameplay
- Created
- 5/10/2023
- Updated
- 5/10/2023
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