ACOT Corporate Buildings
⚪ Last updated 2024Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #9 of 13 Gameplay, Technologies mods in this game by downloads
📋 About This Mod
(NOT UPDATED - My apologies, I don't have a lot of time nowadays so I probably won't get around to updating this. I give blanket permission to anyone who wishes to update this mod and upload it as their own). Ancient Cache of Technologies (and Acquisition of Technology) currently does not provide higher tier branch office buildings, meaning megacorps miss out on much of the big yields. This mod adds Delta/Alpha(/Phanon/Stellarite if AOT is enabled) tier of those buildings, both regular and criminal variants, unlocked at roughly the same tech as their regular counterparts. They have no requirements regarding capital buildings on the target planet, just your own tech level. Note that like ACOT buildings these are separate buildings, not upgrades of vanilla ones since it'd require overwriting them. Known issues: AI probably won't build them since they don't replace existing buildings. AOT ( https://steamcommunity.com/sharedfiles/filedetails/?id=2178603631 ) is optional, but highly recommended. Source: https://github.com/zombifier/My_Stellaris_Mods
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198079912615
- Version
- N/A
- Downloads
- 2,840
- Endorsements
- 0
- Category
- Gameplay, Technologies
- Created
- 4/30/2023
- Updated
- 2/29/2024
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