Buildings and Districts Overhaul and Expansion
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
Overview For version 3.7. No DLCs required, although compatible (and some modified, but not necessary for the mod to function) UI Overhaul Dynamic is required, or else districts may not show up on the planet UI. Attention! The mod has undergone a bit of a restructuring. As such, it is a more important time than ever to report any suspected bugs you may encounter. And this is very important! You have to download the mod dependency for full functionality. Most recent update Integrated and overhauled Exotic Deposits and Resources. Le Content Features Disable anything you don't like (besides civics and origins) Lots of new Buildings, Districts, Jobs and Deposits No more fancy deposit generation like in DO2 (or the Testbrach). Instead, deposits spawn just like in vanilla New District types: Primary Districts, which give resources like motes, gases or minor artifacts if you have the right deposit New District types: Secondary Districts. You can choose which district you want. These give unique jobs and powerful modifiers to your planets. Once you've chosen your desired district you can build three of it Secondary Districts are unlocked through an Ascension Perk and vanilla research Ways to turn your excess food into something more useful Special garden worlds that give huge bonuses Special resources that can be harvested and used in special buildings New Districts See the relevant discussion. New Buildings See the relevant discussion. New Civics Agricultural Cooperatives - Unlocks Communal Garden Worlds Biological Industries - Unlocks Industrial Garden Worlds Church of the Tree Unlocks Pale Garden Worlds and Tree Temple Building Biotechnologies Conglomerate Gaia Theory These civics will be updated as I'm not satisfied with them rn. New Resources and the associated buildings See the relevant discussion New Mechanics See the relevant discussion. Other stuff An Ascension Perk to create Underground City Districts on any natural planets An Ascension Perk to be able to build Ex
Overview For version 3. 7. No DLCs required, although compatible (and some modified, but not necessary for the mod to function) UI Overhaul Dynamic is required, or else districts may not show up on the planet UI. Attention! The mod has undergone a bit of a restructuring. As such, it is a more important time than ever to report any suspected bugs you may encounter. And this is very important! You have to download the mod dependency for full functionality. Most recent update Integrated and overhauled Exotic Deposits and Resources. Le Content Features Disable anything you don't like (besides civics and origins) Lots of new Buildings, Districts, Jobs and Deposits No more fancy deposit generation like in DO2 (or the Testbrach). Instead, deposits spawn just like in vanilla New District types: Primary Districts, which give resources like motes, gases or minor artifacts if you have the right deposit New District types: Secondary Districts. You can choose which district you want. These give unique jobs and powerful modifiers to your planets. Once you've chosen your desired district you can build three of it Secondary Districts are unlocked through an Ascension Perk and vanilla research Ways to turn your excess food into something more useful Special garden worlds that give huge bonuses Special resources that can be harvested and used in special buildings New Districts See the relevant discussion. New Buildings See the relevant discussion. New Civics Agricultural Cooperatives - Unlocks Communal Garden Worlds Biological Industries - Unlocks Industrial Garden Worlds Church of the Tree Unlocks Pale Garden Worlds and Tree Temple Building Biotechnologies Conglomerate Gaia Theory These civics will be updated as I'm not satisfied with them rn. New Resources and the associated buildings See the relevant discussion New Mechanics See the relevant discussion. Other stuff An Ascension Perk to create Underground City Districts on any natural planets An Ascension Perk to be able to build Ex
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561199161354306
- Version
- N/A
- Downloads
- 1,408
- Endorsements
- 0
- Category
- Buildings, Economy, Gameplay
- Created
- 3/12/2023
- Updated
- 5/6/2023
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