Genemod Micromanager

⭐ — (0 endorsements) 📥 608 downloads 📅 2/25/2023
⚪ Last updated 2023

By 76561198028730587 · Economy, Utilities

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/11/2023 📅 Created: 2/25/2023

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #5 of 5 Economy, Utilities mods in this game by downloads

📋 About This Mod

An automatic Trait Modification micromanager for both genetic and machine species traits. Update: Now supports all Ascensions. Robomodding is now supported as a separate edict. With cybernetics, cyborg traits will be freely added/removed. The Edict is somewhat more conservative on what positive genetic traits to add as they can only be removed if you have a species template without them. It won't add new genetic negatives and will only remove positive genetic traits itself if you have a valid matching species template without the trait. This mod provides two features: 1) A new policy choice for Leader Enhancement, "Custom Genesculpting" or "Bespoke Cybernetics" which will provide your leaders with the erudite/cyborg trait and all the other traits increasing lifespan and experience gain. No longer will your leaders be tied to the random modification chance of the working population. This policy choice is available once you've completed the Genetic or Cybernetic Ascension Tradition Tree. These policy choices are available once your have finished an Ascension Tree. (Update: there are also choices for Psionic and Synthetic empires.) 2) An Edict which will make your Pops modify themselves to gradually optimize them for the job they are currently working. The edict is designed to take approximately 10 years to modify your entire population once, at which point it will begin additional passes to optimize anyone who changes jobs. The cost of the edict is set to be approximately equivalent to the cost of doing the same thing with modification projects, but uses Unity instead of Society Research. The Genetic edict is available once you've researched Gene Tailoring and the Machine edict once you've researched Robomodding. It's highly recommended that you enable the Custom Genesculpting/Bespoke Cybernetics leader policy if you are using the Edict, as otherwise your leaders may end up with poor traits or be "orphaned" without an associated pop species. The Edict works especially

📊 Mod Details

Game
Stellaris Mods
Author
76561198028730587
Version
N/A
Downloads
608
Endorsements
0
Category
Economy, Utilities
Created
2/25/2023
Updated
5/11/2023

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