[OUTDATED] Balanced Repeatable Techs

⭐ — (0 endorsements) 📥 2,172 downloads 📅 1/31/2023
🟡 Updated this year

By 76561198189145991 · Balance, Gameplay, Technology

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/6/2025 📅 Created: 1/31/2023

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Balacned Repeatable Techs BRT is a fix for unbalance in Stellaris repeatable techs. Problems in Stellaris Repeatable Tech Balance Stellaris repeatable tech has long been out of balance. 1. The numbers of unlimited repeatable techs and level 5 limited repeatable techs are 4/1 for physics, 7/3 for sociology, and 8/1 for engineering. 2. Engineering repeatable tech is even more difficult to progress than physics repeatable tech, as there are too many engineering techs. 3. Defense-related repeatable techs are one each for shields and armor, and there are no hull repeatable techs. In comparison, offense-related repeatable tech increases firing rate and damage respectively. Therefore, the more you research repeatable tech, the weaker your ship will be, and the battle will be over in the blink of an eye. Physics Repeatable Techs Removed energy weapon firing rate repeatable tech. Added research speed repeatable tech. Added ship hull repeatable tech. Fleet command limit repeatable tech moved from Sociology. Finally, the physics repeatable techs in BRT are: - Energy output +5% - Research speed +2% - Ship/strikecraft shield +5% - Ship/strikecraft hull +5% - Energy weapon damamge +5% - (Lv 5 limited) Building cost -5% - (Lv 5 limited) Fleet command limit +10 5 unlimited techs, 2 level 5 limited techs. Sociology Repeatable Techs Removed Strikecraft firing rate repeatable tech. Army damage/health repeatable techs merged into one. Finally, the sociology repeatable techs in BRT are: - Food output +5% - Unity output +5% - Army damage +10%, health +10% - Leader lifespan +5 - Strikecraft damage +10% - (Lv 5 limited) Naval capacity +20 - (Lv 5 limited) Starbase capacity +1 5 unlimited techs, 2 level 5 limited techs. Engineering Repeatable Techs Removed kinetic/explosive weapon firing rate repeatable techs. Defense platform damage/hull repeatable techs merged into one. Finally, the engineering repeatable techs in BRT are: - Mineral output +5% - Defense platform damage +10%, hull +10% - S

📊 Mod Details

Game
Stellaris Mods
Author
76561198189145991
Version
N/A
Downloads
2,172
Endorsements
0
Category
Balance, Gameplay, Technology
Created
1/31/2023
Updated
12/6/2025

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