[4.1] The Storm Cluster

⭐ — (0 endorsements) 📥 4,353 downloads 📅 1/8/2023
🟡 Updated this year

By 76561198025497503 · Events

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 10/9/2025 📅 Created: 1/8/2023

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #13 of 25 Events mods in this game by downloads

📋 About This Mod

v2.0 (for 4.1) Created as part of the Stellaris #MODJAM2022 contest, this mod adds the Storm Cluster mid-game crisis. The main purpose of this 'crisis' is to offer some new systems to explore after the midgame, and potentially cause some political shake up when empires gain some new neighbors. It is not intended to pose a threat to the galaxy, although it may allow existing threats to open up new fronts if they gain access. Mechanics: This crisis spawns an extragalactic system cluster, offering new systems to explore in the midgame and another chance to spawn special systems not already present in the galaxy. In some cases these systems have been slightly modified to be more valuable and/or more dangerous. All systems are concealed in sensor-blocking nebulas, so you'll need to jump blindly into the systems instead of relying on sensor tech. This may be dangerous, so use caution - or cloaking! The cluster is connected to the galaxy by a set of new wormholes that appear during a space storm. The space storm will last longer than normal, and the crisis ends on its own when it disperses. Using the Galactic Doorstop origin will make it far more likely for a wormhole to the Storm Cluster to appear in or near your home system. Known issues: (Unfixable) The nebula graphics won't appear on the galaxy map unless you use the reload_graphical_map console command or reload the save. It's not possible to do this from script. Sometimes spawns systems with crossed hyperlanes. Console Commands: reload_graphical_map will make the nebula graphics for the Storm Cluster appear on the galaxy map without requiring you to reload the game. effect set_global_flag = scluster_allowed enables the Storm Cluster, if you didn't choose to turn it at game start. effect remove_global_flag = scluster_allowed disables the Storm Cluster, if it hasn't fired yet. effect begin_crisis_scluster = yes fires the Storm Cluster. If there's a space storm already active it will appear in a few days, otherwise it w

v2. 0 (for 4. 1) Created as part of the Stellaris #MODJAM2022 contest, this mod adds the Storm Cluster mid-game crisis. The main purpose of this 'crisis' is to offer some new systems to explore after the midgame, and potentially cause some political shake up when empires gain some new neighbors. It is not intended to pose a threat to the galaxy, although it may allow existing threats to open up new fronts if they gain access. Mechanics: This crisis spawns an extragalactic system cluster, offering new systems to explore in the midgame and another chance to spawn special systems not already present in the galaxy. In some cases these systems have been slightly modified to be more valuable and/or more dangerous. All systems are concealed in sensor-blocking nebulas, so you'll need to jump blindly into the systems instead of relying on sensor tech. This may be dangerous, so use caution - or cloaking! The cluster is connected to the galaxy by a set of new wormholes that appear during a space storm. The space storm will last longer than normal, and the crisis ends on its own when it disperses. Using the Galactic Doorstop origin will make it far more likely for a wormhole to the Storm Cluster to appear in or near your home system. Known issues: (Unfixable) The nebula graphics won't appear on the galaxy map unless you use the reload_graphical_map console command or reload the save. It's not possible to do this from script. Sometimes spawns systems with crossed hyperlanes. Console Commands: reload_graphical_map will make the nebula graphics for the Storm Cluster appear on the galaxy map without requiring you to reload the game. effect set_global_flag = scluster_allowed enables the Storm Cluster, if you didn't choose to turn it at game start. effect remove_global_flag = scluster_allowed disables the Storm Cluster, if it hasn't fired yet. effect begin_crisis_scluster = yes fires the Storm Cluster. If there's a space storm already active it will appear in a few days, otherwise it w

📊 Mod Details

Game
Stellaris Mods
Author
76561198025497503
Version
N/A
Downloads
4,353
Endorsements
0
Category
Events
Created
1/8/2023
Updated
10/9/2025

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