Counter Intel

⭐ — (0 endorsements) 📥 1,081 downloads 📅 12/30/2022
🟡 Updated this year

By 76561198105204710 · Balance, Diplomacy, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/29/2026 📅 Created: 12/30/2022

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Preserve the mystery of the galaxy map a bit longer. Or if you want to be an isolationist preserve your privacy. This mod tries to move most map revealing information from the lower intel levels and move them up to level 50/60. Adds 2 edicts: one reduces envoys by 1 for +1 encryption and the other reduces diplomatic weigh by 10 percent for +1 encryption. These become available as soon as you make contact with an alien so you have an early game option to hide. First contact no longer reveals your capital, It seems crazy to me that at first contact you would immediately reveal the location of your home planet. There are so many stories where a huge plot point is preventing the alien menace from knowing the location of earth. This also keeps the map dark, So at first you can only see what your sensor range can tell you beyond their borders. Removed colony intel from the first stage of economy intel. Now you need to wait for intel level 60 to have system and colony information revealed. Moved starbase location intel from level 30 to 60, You can still eventually see into an empires insides, but it will take a dedicated effort now. Reduced the intel gain from purge refugees from 10 each to 2. Hopefully this will help prevent purging primitives from suddenly revealing your fleet movements, without removing the feature completely. If you pace your purges you should be able to keep information leak from getting too high. Keep in mind certain diplomatic pacts still reveal information like commercial pacts and defensive pacts revealing your systems. A Custodian, Emperor, or your Overlord can also see a lot of intel on you. A Galactic Emperor with Imperial Security Directorate can see almost everything about members of the Empire. So to stay as hidden as possible you need to be strong enough to stand alone and avoid diplomacy. So now you can't be sure how many planets or starbases they have unless you get high infiltration, or work out a deal that shares information.

📊 Mod Details

Game
Stellaris Mods
Author
76561198105204710
Version
N/A
Downloads
1,081
Endorsements
0
Category
Balance, Diplomacy, Gameplay
Created
12/30/2022
Updated
7/29/2026

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