Better negotiation with subjects
⚪ Last updated 2024Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #52 of 110 Balance mods in this game by downloads
📋 About This Mod
Better Vassal Negotiations In-game English supported, this intro is translated by chatGLM-4, you got what I'm trying to say. —————————————————————————————— Feature Introduction: Removed the influence cost required for vassal negotiations. Changed the specialized vassal conversion and upgrade time to 1/4 of the original. Removed the strength evaluation penalty for client states. Removed the forced conversion to protectorate due to technology gap; protectorate remains an optional choice. Increased the influence output of protectorates to make them a valuable option. Adjusted the effects of specialized vassals. “Now we no longer have to wait for years to accumulate precious influence for a single negotiation. The attitude of vassals will become more extreme, allowing benevolent lords to proceed smoothly, and tyrants can also use their fleets to show that treaties are for their protection. Meanwhile, what’s wrong with the most powerful empire in the universe being willing to be under someone else’s roof? Absolutely nothing, I just have my eyes on the 75% subsidy from the suzerain.” Note: The balance of the relay network effect is based on a full AI of 600 stars, with half the realm and a dozen vassals at the time of the apocalypse. Not recommended for multiplayer games, as vassal players can obtain significant bonuses from the vassal relay network at low cost, which may disrupt the experience for non-vassal players. —————————————————————————————— Known Bugs: None at the moment. —————————————————————————————— Future Plans: Balance the numerical values of the relay network. —————————————————————————————— Changelog: 1. 0. 0 Removed the influence cost for negotiating with suzerains or vassals. 1. 1. 0 Increased the success rate of negotiations. 1. 1. 1 Modified the preset terms for client states, saving time when creating them in bulk. 1. 2. 0 Removed the forced conversion to protectorate. 1. 2. 1 Adjusted the restrictions on vassal buildings. 1. 2. 2 Readjusted presets and removed mod
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561199083131179
- Version
- N/A
- Downloads
- 2,043
- Endorsements
- 0
- Category
- Balance
- Created
- 9/22/2022
- Updated
- 5/28/2024
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