Tass Hyperlane Tool

⭐ — (0 endorsements) 📥 610 downloads 📅 8/9/2022
⚪ Last updated 2023

By 76561198005475013 · Gameplay, Utilities

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/5/2023 📅 Created: 8/9/2022

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #3 of 18 Gameplay, Utilities mods in this game by downloads

📋 About This Mod

Not working since 4.x Not working since 4.x Not working since 4.x Hyperlane Construction Add a set of planet decisions to change Hyperlanes on the map. It is a bit complicated to use so I will explain the steps: There are 4 decisions for Hyperlanes, all of them can be active at every "planet" in star system which under player control, no matter the kind (Star, Black Hole or even Asteroid). The first one is "System Isolate". After you active the decision, an event will be triggered to delete all hyperlanes linked to this star system. There is an option to give player some techs of jump drive and gateway. Without them u may not be able to move. The other 3 decisions is a combination and must used together. They are "Set Point A", "Set Point B" and "Hyperlane Construction"(Hide at first): 1. Choose two star systems which u want to get hyperlane changing. if hyperlane already exists, u can destroy it, otherwise u can build hyperlane. These two systems must be under player control. 2. In one system, choose any planet and active "Set Point A". In another active "Set Point B". 3. After two points have been set, the "Hyperlane Construction" decision will appear. Active it will trigger an event, u can build or destroy the hyperlane between two points based on circumstances. 4. u can't change point A/B before finishing the whole progress, but the last event will provide an option to change nothing and reset. Last Warning: Changing the map is dangerous, it has unknown consequences. So pls use this function wisely and carefully.

📊 Mod Details

Game
Stellaris Mods
Author
76561198005475013
Version
N/A
Downloads
610
Endorsements
0
Category
Gameplay, Utilities
Created
8/9/2022
Updated
6/5/2023

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