Data overflow repair and other extensions
🟠 Updated over a year agoPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
The game's combat value calculation is essentially an exponential-like function, and by turning down the weight of the Curtain Index and other values, it achieves the goal of solving the overflow problem of most data-explosive mods and minimizing the file as much as possible. Theoretically, it's possible to go one step further and lower the Curtain Index to accommodate even more data-explosive mods. The original game's fighting strength formula is {(effective life value × damage value)^Curtain Index} × Scale Factor. Effectively solves the data overflow problem caused by powerful mods such as ACOT. Features: 1. Later on, not only can you have a fleet of several hundred M with a command limit of 4000, but the data doesn't become 1, which satisfies the needs of data maniacs. 2. Adjusted navy capacity limit to 400000 and fleet command limit to 4000, better experience with other mods. Fixed the bug of not being able to read the file, try to put it underneath so that it won't be overwritten by other mods. Removed Leapfrog fix, because it causes some bugs. Have already Updated for V3. 14.
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198443432929
- Version
- N/A
- Downloads
- 3,123
- Endorsements
- 0
- Category
- Balance, Military, Overhaul
- Created
- 6/22/2022
- Updated
- 1/27/2025
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