! Sartek Tradition - Ascension Perk Merger

⭐ — (0 endorsements) 📥 15,324 downloads 📅 6/16/2022
🟡 Updated this year

By 76561198092262367 · Balance, Economy, Events, Fixes, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/25/2026 📅 Created: 6/16/2022

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Stellaris 4.3.* /// In appreciation of these mods' enormous creative prowess, I wanted to make a mod that improves compatibility (even for future updates), multiple mods change tiny bits of base game perks and my mod allows you for all of these effects to happen without one effect from a single mod overlapping the others. Additionally, this mod gets rid of the Ascension Perk limit for Ascension Paths, this limit was set by Paradox to a total of 7 traditions, unlocking this limit means that when you have another mod that adds tradition slots, you can still select an Ascension Path beyond the 7th tradition, this applies to the following Ascension Perks: Biomorphosis Flesh Is Weak Mind Over Matter Synthetic Age Synthetic Evolution Organo Machine Interfacing. This mod also allows you to re-roll the majority of ascension perks from vanilla and certain mods, this feature is detailed with an example below. How does the re-roll for Ascension Perks works? It works for most perks with a few exceptions, you can activate it with an edict that has a 10-year cooldown with a unity cost equal to half of government reform cost (civic reform), this cost also scales with empire size. For example, lets say that you are focusing on unity rush and and you've picked the following perks: One Vision Technological Ascendancy Biomorphosis However, one of your neighbors became beligerent all of a sudden, in this hypothetical scenario you could re-roll your ascensions to better prepare for war and after rerolling your perks, it would look like this: Biomorphosis Biomorphosis is a big society change and also triggers an Ascension Path so it is not re-rollable, but you have two empty slots that could be used for Galactic Force Projection and Enigmatic Engineering to better prepare for war in this scenario. After the war is over, you could re-roll once more and continue with your next strategy. I hope this example helps everyone picture the idea behind this feature. Mod attachments ! Sartek TAP Me

Stellaris 4. 3.* /// In appreciation of these mods' enormous creative prowess, I wanted to make a mod that improves compatibility (even for future updates), multiple mods change tiny bits of base game perks and my mod allows you for all of these effects to happen without one effect from a single mod overlapping the others. Additionally, this mod gets rid of the Ascension Perk limit for Ascension Paths, this limit was set by Paradox to a total of 7 traditions, unlocking this limit means that when you have another mod that adds tradition slots, you can still select an Ascension Path beyond the 7th tradition, this applies to the following Ascension Perks: Biomorphosis Flesh Is Weak Mind Over Matter Synthetic Age Synthetic Evolution Organo Machine Interfacing. This mod also allows you to re-roll the majority of ascension perks from vanilla and certain mods, this feature is detailed with an example below. How does the re-roll for Ascension Perks works? It works for most perks with a few exceptions, you can activate it with an edict that has a 10-year cooldown with a unity cost equal to half of government reform cost (civic reform), this cost also scales with empire size. For example, lets say that you are focusing on unity rush and and you've picked the following perks: One Vision Technological Ascendancy Biomorphosis However, one of your neighbors became beligerent all of a sudden, in this hypothetical scenario you could re-roll your ascensions to better prepare for war and after rerolling your perks, it would look like this: Biomorphosis Biomorphosis is a big society change and also triggers an Ascension Path so it is not re-rollable, but you have two empty slots that could be used for Galactic Force Projection and Enigmatic Engineering to better prepare for war in this scenario. After the war is over, you could re-roll once more and continue with your next strategy. I hope this example helps everyone picture the idea behind this feature. Mod attachments ! Sartek TAP Me

📊 Mod Details

Game
Stellaris Mods
Author
76561198092262367
Version
N/A
Downloads
15,324
Endorsements
0
Category
Balance, Economy, Events, Fixes, Gameplay
Created
6/16/2022
Updated
5/25/2026

🔧 How to Install Stellaris Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Stellaris →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.

Keep browsing — more Stellaris mods await

📋 All Stellaris Mods 🏆 Top 25 📂 More Balance, Economy, Events, Fixes, Gameplay 👤 More by 76561198092262367 🔎 Similar Mods 🌐 Best Balance, Economy, Events, Fixes, Gameplay (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods