Branch Office Expansion Planner

⭐ — (0 endorsements) 📥 1,495 downloads 📅 5/19/2022
🟡 Updated this year

By 76561198031174059 · Fixes, Utilities

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/8/2026 📅 Created: 5/19/2022

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #4 of 11 Fixes, Utilities mods in this game by downloads

📋 About This Mod

updated for 4.3.5 Third Update: Added all current Buildings You can override existing Buildings Updated Value changes and currency changes Automation can have a minimum income There is a Compatibility Patch for Ui Overhaul Dynamic (https://steamcommunity.com/sharedfiles/filedetails/?id=3722280218) Second Update: Added Building Automation You can define a template, Buldings will be built in that order You can restrict, if enough rare resources are available Automation does not use all available resources, if told so First Update: Reworked the List UI Added Pops to list, only for informaition Added Branch Office Automation Automation can be restricted by max cost Automation can be prioritized (cost/income/roi) Automation does not use all available resources, if told so Description: Paradox didn't make an Expansion planner for branch offices, so I made one. It is unfortunatelly not achievement compatible, but it should work with old save games. Features: Lists all Branch Offices, that currently could be built Shows correct Build-Cost and expected income Calculates a Return of Investment (Cost diveded by income) to help with Decision making Allows directly establishing the branch office from the list Allows jumping to the planet The list supports sorting by cost / income / roi, asc and desc Branch Office Expansion Planner can be opened from the Expansion Planner window or the edicts Compatibility: Basicly everything is compatible The Button in the Expansion Planner is not shown, if you use a mod that changes GUI, like Dynamic UI etc., so you need to use the button in the edicts If you use mods, that changes the cost of branch offices or the income, the calculations are probably wrong, rest still works.

updated for 4. 3. 5 Third Update: Added all current Buildings You can override existing Buildings Updated Value changes and currency changes Automation can have a minimum income There is a Compatibility Patch for Ui Overhaul Dynamic (https://steamcommunity.com/sharedfiles/filedetails/?id=3722280218) Second Update: Added Building Automation You can define a template, Buldings will be built in that order You can restrict, if enough rare resources are available Automation does not use all available resources, if told so First Update: Reworked the List UI Added Pops to list, only for informaition Added Branch Office Automation Automation can be restricted by max cost Automation can be prioritized (cost/income/roi) Automation does not use all available resources, if told so Description: Paradox didn't make an Expansion planner for branch offices, so I made one. It is unfortunatelly not achievement compatible, but it should work with old save games. Features: Lists all Branch Offices, that currently could be built Shows correct Build-Cost and expected income Calculates a Return of Investment (Cost diveded by income) to help with Decision making Allows directly establishing the branch office from the list Allows jumping to the planet The list supports sorting by cost / income / roi, asc and desc Branch Office Expansion Planner can be opened from the Expansion Planner window or the edicts Compatibility: Basicly everything is compatible The Button in the Expansion Planner is not shown, if you use a mod that changes GUI, like Dynamic UI etc., so you need to use the button in the edicts If you use mods, that changes the cost of branch offices or the income, the calculations are probably wrong, rest still works.

📊 Mod Details

Game
Stellaris Mods
Author
76561198031174059
Version
N/A
Downloads
1,495
Endorsements
0
Category
Fixes, Utilities
Created
5/19/2022
Updated
5/8/2026

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