Banned! (3.4)
⚪ Last updated 2022Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #1 of 5 Gameplay, Government, Factions mods in this game by downloads
📋 About This Mod
When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ban it. A ban is indefinite and can only be lifted by an edict. Instead of vanilla costs: Maintaining a ban costs 1 Influence a month. Just suppressing a faction is free. Promoting a faction costs 1 Influence a month. Banning a faction will effectively kill the faction. It will go away. Pops who were in the faction will get a chunky happiness penalty. How long that lasts is somewhat random and can be up to 5 years. If you lift a ban, the faction is likely to reappear very quickly, often instantly. Built against 3. 4.x Should be fine with a current save. Not ironpants cheev compatible. Modifies all files in common/pop_faction_types/ Fixing discrepancies between text and function of faction demands is beyond the scope of this mod. Load Order: At the bottom probably.
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561197970540188
- Version
- N/A
- Downloads
- 1,768
- Endorsements
- 0
- Category
- Gameplay, Government, Factions
- Created
- 5/12/2022
- Updated
- 5/12/2022
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