Extra Districts

⭐ — (0 endorsements) 📥 3,059 downloads 📅 4/10/2022
🟡 Updated this year

By 76561198097877684 · Buildings, Overhaul, Economy

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/31/2026 📅 Created: 4/10/2022

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

This mod add a few districts, like "District Overhaul". Actually, more-than-a-few ideas are bollowed from "District Overhaul Test Branche" See "Features list" about its features. See "List of overwritten files and items" about overwriting. Compatible mods list: - "More Standard Districts" (not updated for Stellaris 4. 0 yet) - "Special Colonies Overhaul" - "Planetary Wonders" - "EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3. 14. X)" (you need 4. 0 update patch) - "Planetary Diversity" and its submods Note; I am lukewarm about compatibility with other mods that I am not familiar. If you create compatch on this mod and that mod. it is more than welcomed. Known issues 1: many ED districts don't have any district specialisations or have fewer district specialisation slot options. If I won't disable these districts, they should have some district specialisations. Future plan (not Undetermined, just thought) 1: removing advanced research districts. If you want to prioritize physics research on Stellaris 4. 0, you can use physics buildings and physics district specialisations. So I feel Anomaly Research Complex district has outlived it role. The same applies to other districts. 2: removing Dread Districts. On Stellaris 4. 0, "Planetary Defenses" district specialisation provides Necromancer job slots. 3: Combining all Facility districts to district specialisations of one district ("Facility district"). Each planets have one district grid and you can have one facility district specialisation. 4: removing advanced resource districts (like Chemical Refinery). Stellaris 4. 0. 22 beta added district zones about strategic resource, so I am starting to think roles of ED advanced resource districts will be end. 5: converting Archeology District to district specialization. District specializations can increase resource cap directly, so things will be simple. Districts can't do it, so complicate mechanisms for it had to be created. French Traduction (translation pack for ma

📊 Mod Details

Game
Stellaris Mods
Author
76561198097877684
Version
N/A
Downloads
3,059
Endorsements
0
Category
Buildings, Overhaul, Economy
Created
4/10/2022
Updated
7/31/2026

🔧 How to Install Stellaris Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Stellaris →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.

Keep browsing — more Stellaris mods await

📋 All Stellaris Mods 🏆 Top 25 📂 More Buildings, Overhaul, Economy 👤 More by 76561198097877684 🔎 Similar Mods 🌐 Best Buildings, Overhaul, Economy (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods