No Pirates!
🟠 Updated over a year agoPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
This mod sets the multiplier for piracy growth to 0, effectively removing piracy from anything excluding events, it also has an overwrite to the Criminal Heritage civic, removing it from use. Helps performance a decent bit since Trade Piracy isn't getting calculated, Helps the AI a bit since it doesn't need to build for piracy, helps my sanity a bit since the system is a laggy, obnoxious mess. I really hate pirates, corporate or otherwise. This mod will never not work, given that it's a simple overwrite and a Define's edit, but I will keep this version updated to avoid the scary yellow box and red text! This is marked for 3. 14.*, but will work on every version since Megacorp (2. 2).
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198122803426
- Version
- N/A
- Downloads
- 1,918
- Endorsements
- 0
- Category
- Balance, Diplomacy, Economy, Events, Fixes, Galaxy Generation, Gameplay, Military
- Created
- 2/24/2022
- Updated
- 10/29/2024
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