Fallen Empire Fleet Reinforce
⚪ Last updated 2022Preview
🔍 Analysis
- 🏆 #2 of 5 Balance, Gameplay, Military mods in this game by downloads
📋 About This Mod
In base game, fallen empires are easy to cripple: whatever ships you kill won’t be rebuilt. Only if their fleetpower drops below 50k will they get a tiny fleet back. With this mod they will take defending their nation seriously and properly build fleets. features: -fallen empires build fleets every 10 years(at peace) until they have at least 600k fleet power or higher if you have gigastructures or/and Ancient caches of technology enabled. notice that fallen empires will still have this amount of fleetpower regardless of what game difficulty you play on; they will just be weaker individually and take longer to cap out. -When at war, they will still build fleets. However these fleets are weaker and lack a proper admiral, as their resources are tied by the war. -fallen empires will now try to ensure that they always have a titan and a colossus, and will rebuild them if they are lost(when at peace) - An edict that allows you to customise the fallen empires fleet build speed, the value after which FE no longer builds fleets, the ability to enable/disable Awakened empires building ships via these events, as well as the ability to give FE/AE stat buffs. I will probably not be updating this mod anymore, but it is very simple in code so I would imagine it working despite being outdated. Meaning don't be afraid to use it despite that yellow triangle. update log: 24. 2. 2022 changed mod version to 3. 3. 2 added scaling to giga and acot so that fleet power will cap at 2M when giga is active and 3M when both giga and acot are active added some console commands that can help customise fleetcap. They are as follows : "event fefleet. 14" - raises fleet power cap from 600k to 1M. does nothing if fleet power cap is over 1M. Activating this again will disable the change it made. "event fefleet. 17"- raises fleet power cap to 5M. Activating it again will disable the change it made. "event fefleet. 11"- significantly buffs fallen empire fleets, raises fleet power cap to 10M, and makes fallen e
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198258001247
- Version
- N/A
- Downloads
- 432
- Endorsements
- 0
- Category
- Balance, Gameplay, Military
- Created
- 2/11/2022
- Updated
- 5/19/2022
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