No More Charging Battleships Or Titans
⚪ Last updated 2022Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
Why Do I Create This Mod Recently when I came back to play Stellaris, I noticed that there is ALWAYS a single battleship charging forward like a fool, leaving others behind. If there's a titan, then it is its turn to charge. See the following pic. I RECOGNIZED this bug. It can be traced back to version 1. 3, which was released in Oct 2016. YES, FOR MORE THAN FIVE BLOODY YEARS, Paradox hasn't fix it yet. This bug is related to the Artillery ship behavior, and actually quite easy to fix. Here's the patched result, now all ships with artillery ai will stay at range. New Ship Behavior To maximize X-slot and T-slot weapons's long range firepower, I create a new ship computers called 'Sniping'. Sniping computer is available for battleship, titan, juggernaut, and star eater. They will stay at their maximum weapon range when equipping Sniping computer. The computer provides a little damage buff, moderate range buff and a little accuracy/tracking buff. Compatibility This mode overwrites 01_standard_ship_behaviors.txt. Compatible with game version 3. 4.*. Not achievement compatible. Others My other mods Auto & Permanent Planetary Decisions Gray Warship With Jump Drive Locate It! Societal Advancement (fixed) Demilitarize (fixed) GitHub No More Charging Battleships Or Titans
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198082160512
- Version
- N/A
- Downloads
- 1,978
- Endorsements
- 0
- Category
- Fixes, Military, Spaceships
- Created
- 1/27/2022
- Updated
- 8/6/2022
🔧 How to Install Stellaris Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Stellaris →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.
Keep browsing — more Stellaris mods await