Capital Ship Improvements
⚪ Last updated 2021Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #8 of 24 Balance, Gameplay mods in this game by downloads
📋 About This Mod
Updated v3.2.* Capital Ship Improvements Allows for the construction of more Juggernauts and Colossi than just one per empire, as well as removes the maximum cap of 20 Titans. Now, you can build a new Colossus for every 1000 naval capacity, and a new Juggernaut for every 700 naval capacity. Keep in mind that Juggernauts still count to your naval capacity by 32 units. Titans can also continue to be built every 200 naval capacity as in the vanilla game, with the difference that you are no longer capped to 20 per empire. In addition, it also allows for the use of afterburners in Juggernauts, and also increases their shipyard capacity from 2 to 4. I always figured the vanilla restriction was silly, especially since you can build any number of Star-Eaters, which are much more powerful versions of Colossi, as the Crisis. Not being able to fit afterburners into your massive Juggernaut also felt like an arbitrary restriction which just made Juggernauts feel awkward to use, often falling many systems behind your fleet. This helps fix that, at the cost of using other utility components, so it's still balanced. :) Compatibility Users of NSC2, please subscribe to the CSI-NSC2 Compatibility Patch mod to enable compatibility. Also feel free to check out my other Stellaris mods!
Updated v3. 2.* Capital Ship Improvements Allows for the construction of more Juggernauts and Colossi than just one per empire, as well as removes the maximum cap of 20 Titans. Now, you can build a new Colossus for every 1000 naval capacity, and a new Juggernaut for every 700 naval capacity. Keep in mind that Juggernauts still count to your naval capacity by 32 units. Titans can also continue to be built every 200 naval capacity as in the vanilla game, with the difference that you are no longer capped to 20 per empire. In addition, it also allows for the use of afterburners in Juggernauts, and also increases their shipyard capacity from 2 to 4. I always figured the vanilla restriction was silly, especially since you can build any number of Star-Eaters, which are much more powerful versions of Colossi, as the Crisis. Not being able to fit afterburners into your massive Juggernaut also felt like an arbitrary restriction which just made Juggernauts feel awkward to use, often falling many systems behind your fleet. This helps fix that, at the cost of using other utility components, so it's still balanced. :) Compatibility Users of NSC2, please subscribe to the CSI-NSC2 Compatibility Patch mod to enable compatibility. Also feel free to check out my other Stellaris mods!
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198069596183
- Version
- N/A
- Downloads
- 1,038
- Endorsements
- 0
- Category
- Balance, Gameplay
- Created
- 9/16/2021
- Updated
- 11/23/2021
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