Deassimlated Machine Worlds

⭐ — (0 endorsements) 📥 1,169 downloads 📅 7/28/2021
⚪ Last updated 2023

By 76561198040838605 · Economy, Events, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/12/2023 📅 Created: 7/28/2021

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Overview Have you ever conquered a Machine World as a regular empire? Or perhaps you ended up with one after integrating a machine subject? The build-in Replicator job is not usable by regular empires - so this mod set out to fix that. However, instead of just adding a Roboticist job and calling it a day, I decided to add a little extra flavor. Machine Worlds themselves are gestalt consciousnesses even when disconnected from a Machine Intelligence. While content to continue their existence without expanding, they will only grant their production bonuses (and a Roboticist job) to empires that enfranchise AI. Conversely, empires that ban AI will have their efforts to use the Machine World subtly hampered by the world itself, in the form of additional penalties. They are watching your policy decisions and will adjust their opinion of you accordingly. Changes Machine Worlds owned by regular empires now have a planetary modifier (visible on the planet view) that displays the Machine World's opinion of your empire (Cooperative, Neutral, or Hostile). All levels remove the built-in Replicator job, but the top level (Cooperative) grants a Roboticist job to replace it. Neutral opinion cancels out the inherent Machine World production bonuses, and Hostile cancels out the bonuses and adds additional production and maintenance penalties. Compatibility Built for Stellaris version 3. 8 "Gemini." Not compatible with achievements. Because the extra Roboticist job is added via a planetary modifier, that means it was not necessary to overwrite planet classes - opening up compatibility with many other mods that do make planet class changes. However, the built-in Machine World starting deposit d_resource_consolidation_1 (Malfunctioning Replicator Bay) was overwritten to block the Roboticist job granted by the custom modifier. This mod also overwrites the district_industrial in order to properly shift jobs to and from Metallurgists and Artisans based on Machine World colony designations,

📊 Mod Details

Game
Stellaris Mods
Author
76561198040838605
Version
N/A
Downloads
1,169
Endorsements
0
Category
Economy, Events, Gameplay
Created
7/28/2021
Updated
5/12/2023

🔧 How to Install Stellaris Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Stellaris →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.

Keep browsing — more Stellaris mods await

📋 All Stellaris Mods 🏆 Top 25 📂 More Economy, Events, Gameplay 👤 More by 76561198040838605 🔎 Similar Mods 🌐 Best Economy, Events, Gameplay (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods