Theory of Population Malthusian Blade 3.3.*
⚪ Last updated 2022Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #79 of 103 Gameplay mods in this game by downloads
📋 About This Mod
This module is the version 3.3.* and later updates of Theory of Population Malthusian Blade. The general function is unchanged, but the opening slider option for population growth is locked. Modify the population growth mechanism to make it more reasonable: 1. Removed the slowdown in growth caused by the total population of the empire 2. Removed the slowdown in growth directly caused by the number of people 3. The surplus housing and comfort of the planet will increase the environmental carrying capacity. 4. The stability and comfort of the planet directly affect population growth. If one item is too low, it will slow down population growth and increase population migration. Housing, employment, and crime rates will affect stability and comfort. 5. Modified population synthesis facilities, including robot assembly plants, spawning pools and clone warehouses. Now they are no longer restricted to one building per planet. Modified the empire scale mechanism to make it more reasonable: 1. Reduce the size of the empire caused by various sources. 2. The size of the empire exceeds the upper limit of management and no longer will result in technological punishment. 3. The size of the empire exceeds the management limit, which will lead to an increase in the crime rate of each planet in the empire. 4. The bureaucrats and manager jobs will consume unity maintenance, and the administrative office building will replace half of the administrative positions with media workers to produce unity. 5.The priest jobs generate a small amount of administrative capacity. Original MOD address: https://steamcommunity.com/sharedfiles/filedetails/?id=2459940740 Authorization has been opened, thanks to Comrade @丶未来科技丿 .
This module is the version 3. 3.* and later updates of Theory of Population Malthusian Blade. The general function is unchanged, but the opening slider option for population growth is locked. Modify the population growth mechanism to make it more reasonable: 1. Removed the slowdown in growth caused by the total population of the empire 2. Removed the slowdown in growth directly caused by the number of people 3. The surplus housing and comfort of the planet will increase the environmental carrying capacity. 4. The stability and comfort of the planet directly affect population growth. If one item is too low, it will slow down population growth and increase population migration. Housing, employment, and crime rates will affect stability and comfort. 5. Modified population synthesis facilities, including robot assembly plants, spawning pools and clone warehouses. Now they are no longer restricted to one building per planet. Modified the empire scale mechanism to make it more reasonable: 1. Reduce the size of the empire caused by various sources. 2. The size of the empire exceeds the upper limit of management and no longer will result in technological punishment. 3. The size of the empire exceeds the management limit, which will lead to an increase in the crime rate of each planet in the empire. 4. The bureaucrats and manager jobs will consume unity maintenance, and the administrative office building will replace half of the administrative positions with media workers to produce unity. 5. The priest jobs generate a small amount of administrative capacity. Original MOD address: https://steamcommunity.com/sharedfiles/filedetails/?id=2459940740 Authorization has been opened, thanks to Comrade @丶未来科技丿 .
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198413444893
- Version
- N/A
- Downloads
- 724
- Endorsements
- 0
- Category
- Gameplay
- Created
- 6/12/2021
- Updated
- 4/2/2022
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