Cosmic Religion Reborn (3.14)
🟠 Updated over a year agoPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
An updated version of the original mod for 3.14 Due to the changes in how pops work, it is unlikely this will be updated for 4.0 or beyond. Original Mod Description Mod adds to the game 8 religious systems that gives small bonuses: animism, monotheism, polytheism, god-emperor, pantheism, secularism, atheism and materialism. The religious affiliation of the population is not constant, but changes with time. How it works: Each pop belongs to one of the seven religious systems. Periodically (from 6 months to 2 years) one of the pops on the planet changes its religion to one of the available ones. Religious systems are made available through open borders and the spread of the religious system. The probability that a settler will adopt a particular religious system depends on many factors, for example, the prevalence of this system in the empire, buildings on the planet, religious policies, ethics, etc. The religion of other empires can be changed by force, with the help of religious war goals. Depending on the religious system, other empires have opinion modifiers ranging from -40 to +40. The religious systems of other empires can be found using the new map mode. Mod also adds 3 civilian models for spiritualistic empires: 1) Holy society - with a low probability, leaders will receive an additional "Saint" trait; 2) Last journey - after the death of the leaders they must be sent to another world (the exchange of resources for influence and unity); 3) Seekers - from time to time the empire will receive a modifier that stimulates colonization. Changes from the Orignal Mod - Sacrifices civic disabled with the Necroid Species Pack - Saints have no leader upkeep - Pops in secular empires can be any religion, but are mostly secular - Materialists give bonus to trade value instead of energy - Opinion modifiers are not as extreme
An updated version of the original mod for 3. 14 Due to the changes in how pops work, it is unlikely this will be updated for 4. 0 or beyond. Original Mod Description Mod adds to the game 8 religious systems that gives small bonuses: animism, monotheism, polytheism, god-emperor, pantheism, secularism, atheism and materialism. The religious affiliation of the population is not constant, but changes with time. How it works: Each pop belongs to one of the seven religious systems. Periodically (from 6 months to 2 years) one of the pops on the planet changes its religion to one of the available ones. Religious systems are made available through open borders and the spread of the religious system. The probability that a settler will adopt a particular religious system depends on many factors, for example, the prevalence of this system in the empire, buildings on the planet, religious policies, ethics, etc. The religion of other empires can be changed by force, with the help of religious war goals. Depending on the religious system, other empires have opinion modifiers ranging from -40 to +40. The religious systems of other empires can be found using the new map mode. Mod also adds 3 civilian models for spiritualistic empires: 1) Holy society - with a low probability, leaders will receive an additional "Saint" trait; 2) Last journey - after the death of the leaders they must be sent to another world (the exchange of resources for influence and unity); 3) Seekers - from time to time the empire will receive a modifier that stimulates colonization. Changes from the Orignal Mod - Sacrifices civic disabled with the Necroid Species Pack - Saints have no leader upkeep - Pops in secular empires can be any religion, but are mostly secular - Materialists give bonus to trade value instead of energy - Opinion modifiers are not as extreme
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198025779391
- Version
- N/A
- Downloads
- 1,278
- Endorsements
- 0
- Category
- Diplomacy, Events, Gameplay
- Created
- 5/22/2021
- Updated
- 12/16/2024
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