Crisis Manager - Mid-Game Edition (3.12.¢)

⭐ — (0 endorsements) 📥 6,590 downloads 📅 5/19/2021
⚪ Last updated 2024

By 76561198858429698 · Balance, Events, Overhaul, Utilities, Crisis

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/8/2024 📅 Created: 5/19/2021

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

⚠️ This Mod does NOT work for the Current (4.0 'Phoenix') Version! ⚠️ PrologThis is a continuation of the outstanding Crisis Manager - Mid-Game Edition by NaK1119. The Unofficial Crisis Managers are an ongoing, open-source project. Note that given the complexity of this mod, not all features have been fully tested in the latest versions. If you come across any bugs, please report them either in the comments below or on GitHub. If you'd like to contribute, or help with bugfixing, code maintenance, or localization/translation, please don't hesitate to PM me or leave a comment! ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀–--------––----------––--------– ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⚹ Detailed Description ⚹ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀–------–-------––-------–------– Summary This mod provides in-game tools for customizing mid-game crisis events, such as the Rise of the Great Khan and several events related to L-Gates. Among other things, it provides options to make these crises more powerful or weaker, to make them happen sooner or happen later, and to alter the probabilities of random events/outcomes (such as what happens after the L-Cluster is opened or after the Great Khan dies). Although this is sub-mod of the End-Game Edition, this mod works as a standalone as well (though the configuration menu might be a little more awkward to use). This mod comes with a default configuration template; more are available if you're using the End-Game Edition alongside it. This Crisis Managers and companion mods (like Sleeper Edition) are kept separate for comparability reasons, but will be merged in the future. If you're looking for even more challenge, consider adding the (standalone) Total War Pack to your game as well. ⚹ Important Note The deadline for setting parameters of L-Gate events comes much sooner than those for the other crises. Specifically, these settings can only be changed until any empire (AI or player) finds a Gateway or L-Gate. It's strongly advised that you set these parameters at the start of the game. Requirements T

⚠️ This Mod does NOT work for the Current (4. 0 'Phoenix') Version! ⚠️ PrologThis is a continuation of the outstanding Crisis Manager - Mid-Game Edition by NaK1119. The Unofficial Crisis Managers are an ongoing, open-source project. Note that given the complexity of this mod, not all features have been fully tested in the latest versions. If you come across any bugs, please report them either in the comments below or on GitHub. If you'd like to contribute, or help with bugfixing, code maintenance, or localization/translation, please don't hesitate to PM me or leave a comment! ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀–--------––----------––--------– ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⚹ Detailed Description ⚹ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀–------–-------––-------–------– Summary This mod provides in-game tools for customizing mid-game crisis events, such as the Rise of the Great Khan and several events related to L-Gates. Among other things, it provides options to make these crises more powerful or weaker, to make them happen sooner or happen later, and to alter the probabilities of random events/outcomes (such as what happens after the L-Cluster is opened or after the Great Khan dies). Although this is sub-mod of the End-Game Edition, this mod works as a standalone as well (though the configuration menu might be a little more awkward to use). This mod comes with a default configuration template; more are available if you're using the End-Game Edition alongside it. This Crisis Managers and companion mods (like Sleeper Edition) are kept separate for comparability reasons, but will be merged in the future. If you're looking for even more challenge, consider adding the (standalone) Total War Pack to your game as well. ⚹ Important Note The deadline for setting parameters of L-Gate events comes much sooner than those for the other crises. Specifically, these settings can only be changed until any empire (AI or player) finds a Gateway or L-Gate. It's strongly advised that you set these parameters at the start of the game. Requirements T

📊 Mod Details

Game
Stellaris Mods
Author
76561198858429698
Version
N/A
Downloads
6,590
Endorsements
0
Category
Balance, Events, Overhaul, Utilities, Crisis
Created
5/19/2021
Updated
6/8/2024

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