Slower First Contact [3.14 / 4.0]
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #81 of 102 Gameplay mods in this game by downloads
📋 About This Mod
Mod works with both 3.* and 4.* version of Stellaris. This simple mod doubles the time it takes to establish first contact by doubling the number of rolls required. This also gives you a higher chance of getting first contact events. Additionally the mod delays the formation of the Galactic Community. Normally it forms after an empire has established contact with 70% of the empires in the galaxy. With this mod there is an additional condition that either 100 years must have passed since the start of the game or an empire needs to establish contact with 90% of the empires in the galaxy. COMPATIBILITY This is a gameplay altering mod and as such it will prevent you from getting achievements. The mod does not replace any files, but it does change the value of the FIRST_CONTACT_DISCOVERY_SCORE define (increases it from 10 to 20) and will clash with any other mod that modifies the same value. It also adds a new file that overwrites the event galcom.1 from the file .../events/galactic_community_events.txt. Apart from that though it should be compatible with everything. SHAMELESS SELF-PROMOTION I would be grateful if you could rate the mod with either thumbs up or thumbs down. If you rate it with a thumbs up and you really enjoy it, please consider also marking it as a favorite. If you like this mod you might also like my other mods. I also created a Discord server PERMISSIONS I'm an old-school modder and don't think it should be necessary to get people's permissions to use their work as a basis for your own. So if I ever go off-line, you have my blessing to update my mods and upload them yourself. You also have my blessing to incorporate bits and pieces of my mods into your own mods. In both cases I'd just appreciate if you gave me credit for my work and send a notification my way. Thanks.
Mod works with both 3. and 4. version of Stellaris. This simple mod doubles the time it takes to establish first contact by doubling the number of rolls required. This also gives you a higher chance of getting first contact events. Additionally the mod delays the formation of the Galactic Community. Normally it forms after an empire has established contact with 70% of the empires in the galaxy. With this mod there is an additional condition that either 100 years must have passed since the start of the game or an empire needs to establish contact with 90% of the empires in the galaxy. COMPATIBILITY This is a gameplay altering mod and as such it will prevent you from getting achievements. The mod does not replace any files, but it does change the value of the FIRST_CONTACT_DISCOVERY_SCORE define (increases it from 10 to 20) and will clash with any other mod that modifies the same value. It also adds a new file that overwrites the event galcom. 1 from the file .../events/galactic_community_events.txt. Apart from that though it should be compatible with everything. SHAMELESS SELF-PROMOTION I would be grateful if you could rate the mod with either thumbs up or thumbs down. If you rate it with a thumbs up and you really enjoy it, please consider also marking it as a favorite. If you like this mod you might also like my other mods. I also created a Discord server PERMISSIONS I'm an old-school modder and don't think it should be necessary to get people's permissions to use their work as a basis for your own. So if I ever go off-line, you have my blessing to update my mods and upload them yourself. You also have my blessing to incorporate bits and pieces of my mods into your own mods. In both cases I'd just appreciate if you gave me credit for my work and send a notification my way. Thanks.
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198025073007
- Version
- N/A
- Downloads
- 2,117
- Endorsements
- 0
- Category
- Gameplay
- Created
- 4/16/2021
- Updated
- 7/17/2023
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