! Production Revolution [3.2]
⚪ Last updated 2022Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
This mod is always one major version earlier than the latest version, as a backup Newest Version Here last update of Production Revolution v2. 056 (Check you mod version in the mod panels and always get the latest version for the newest bug fixes.) Without a doubt, pops and jobs are Stellaris' biggest source of lag right now. Every month, the AI checks, for every single pop in the game, for every single trait and modifier, every single job and its candidate pops. You can imagine how intensive this gets, so much so that Paradox had to introduce population control in the 3. 0 update. What Production Revolution(PR) does is to completely get rid of that system, and condense everything into a single, easy-to-use system. Every pop is aggregated into a variable known as Manpower(representative of population) for every planet, and every job type compatible with this mod is condensed into a single job representative of the output/work of all the jobs on that planet. In short, this means that instead of checking thousands of pops for hundreds of different jobs, Stellaris only needs to do it only once. If you enjoy this mod, please rate it positively and favorite it so others can find it more easily. Vanilla vs PR Performance Compare Video (older ver.) If you need 3. 0 For Japanese Translation With this mods you may need certain Compatibility Patch Production Revolution Patch 3. 0 Starnet/Startech AI Gigastructural more ACOT Warship Girls R And MIST Species Azur Lane Stellaris DLC 108 Building Slots for Production Revolution 72 Building Slots for Production Revolution Overview 详细介绍,点击链接,非常复杂的使用说明(慢慢看吧) Large reductions in lag Micromanagement largely out the window Economy redefined, uses Manpower Economy instead. Pops converted to Manpower, jobs to Revolutionized Industry Jobs. Production output correlated with ratio of Manpower and Revolutionized Industry Jobs. All production modifiers calculated and unified. Higher Manpower or lower Revolutionized Industry Jobs increase output.
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561199083769506
- Version
- N/A
- Downloads
- 4,541
- Endorsements
- 0
- Category
- Buildings, Economy, Overhaul, Utilities
- Created
- 2/27/2021
- Updated
- 2/24/2022
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