Ancient Empire 2.2 [Stellaris 4.4]

⭐ — (0 endorsements) 📥 109,987 downloads 📅 2/9/2021
🟡 Updated this year

By 76561198429998331 · Events, Gameplay, Ships, Spaceships, Graphics

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/19/2026 📅 Created: 2/9/2021

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Stellaris 4.4.* Compatible Introduction Ancient Empire Mod is a late-game/end-game event mod that introduces the story of an ancient civilization that was once mighty but eventually fall for unknown reasons, a series of related technologies, ships, and event mechanics. In the distant past, there was a mighty civilization, its influence once spread throughout the stars, but there was no unbroken feast in the world, and the ancient civilization eventually disappeared in a long time. After exploring ancient ruins, discovering lost artifacts, collating the research results of predecessors and even contacting the remnants of that distant era, the long-forgotten history of the galaxy gradually becomes known. Along with the story of the ancient civilization, is their technologies that were once developed, and the creations based on those technologies. Will these ancient and advanced technologies lead us into a new era, or will they bring terrible disasters to our galaxy? Only the time will tell us. Features Introduced a series of long event chains based on late-game/end-game environment, with challenging enemies and related technologies, ships, and more. The ships involved in the event have independent models, textures, effects, and component icons, and have unique combat mechanics that are different from the vanilla. Introduced a shipset with this mod's theme, which can be selected at the beginning of the game, without using other content of this mod, shipset is compatible with NSC. Events Introduced by this mod have a unique dark red UI and a special font that is more visually recognizable. The events added in this mod require player to actively trigger, which usually starts with the excavation of archaeological sites, and the player is free to decide when to start the event chains. Content Introduced by this mod can be configured through the settings menu (usually in the Edict frame), allowing the settings to be adjusted at any time, which can control the strength of th

Stellaris 4. 4.* Compatible Introduction Ancient Empire Mod is a late-game/end-game event mod that introduces the story of an ancient civilization that was once mighty but eventually fall for unknown reasons, a series of related technologies, ships, and event mechanics. In the distant past, there was a mighty civilization, its influence once spread throughout the stars, but there was no unbroken feast in the world, and the ancient civilization eventually disappeared in a long time. After exploring ancient ruins, discovering lost artifacts, collating the research results of predecessors and even contacting the remnants of that distant era, the long-forgotten history of the galaxy gradually becomes known. Along with the story of the ancient civilization, is their technologies that were once developed, and the creations based on those technologies. Will these ancient and advanced technologies lead us into a new era, or will they bring terrible disasters to our galaxy? Only the time will tell us. Features Introduced a series of long event chains based on late-game/end-game environment, with challenging enemies and related technologies, ships, and more. The ships involved in the event have independent models, textures, effects, and component icons, and have unique combat mechanics that are different from the vanilla. Introduced a shipset with this mod's theme, which can be selected at the beginning of the game, without using other content of this mod, shipset is compatible with NSC. Events Introduced by this mod have a unique dark red UI and a special font that is more visually recognizable. The events added in this mod require player to actively trigger, which usually starts with the excavation of archaeological sites, and the player is free to decide when to start the event chains. Content Introduced by this mod can be configured through the settings menu (usually in the Edict frame), allowing the settings to be adjusted at any time, which can control the strength of th

📊 Mod Details

Game
Stellaris Mods
Author
76561198429998331
Version
N/A
Downloads
109,987
Endorsements
0
Category
Events, Gameplay, Ships, Spaceships, Graphics
Created
2/9/2021
Updated
8/19/2026

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