WH40k Planets Renewed

⭐ — (0 endorsements) 📥 5,748 downloads 📅 11/28/2020
⚪ Last updated 2023

By 76561197999673198 · Buildings, Economy, Loading Screen, Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 1/19/2023 📅 Created: 11/28/2020

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

WH40k Planets Renewed Compatibility Game Version: 3.14.15 Not compatible with 4.0 yet (working on it) Permission This mod was created using the New Planets WH40k mod created by kamip123 and is being posted with the permission of the original creator. The original mod was updated by kanip123 to 2.8.1 and can be found here. What the Mod Does In brief, this mod updates the original 40k planets mod by doing several things. 1. Changes the method of creating the 40k planets from terraforming to a planetary decision like the ecumenopolis in the vanilla game. 2. Changes the requirements for building these planets in order to somewhat gatekeep till mid-game as once these planets become functional the economy derived from them can rival an aggressive mega/giga structure building program. 3. Adds new unique districts for all the worlds so create a more immersive and rewarding feel. 4. Added and changed bonuses on many of the worlds. I was going to draw up a spreadsheet on the changes but they are numerous and I don't have the time right now. 5. Made some modifications to the way you progress through the planets. There are planets that are stand-alone, meaning they aren't meant to have be upgraded to a forge/hiveworld such as an Agri World or Fortress World. Then there are planets that chain a series of upgrades together to progress in stages to a final state. The big two are as follows: The Industrial World upgrades to either a Forge World, Refinery World, or an Armory World. Each of these worlds then upgrades to their type of world with an Iron Ring. The Small Hive World upgrades to either a Medium Hive World, or an Industrial Hive World and these worlds then upgrade to a Super Hive World and a Mega Hive World. IMPORTANT NOTE! The district upkeep for the upgraded worlds become very costly. This cost is offset by the Refinery World production and should be one of the first worlds you upgrade to. Change Log 3.6.1 Removed all but one load screen (Saves on space) Fixed the Agri W

WH40k Planets Renewed Compatibility Game Version: 3. 14. 15 Not compatible with 4. 0 yet (working on it) Permission This mod was created using the New Planets WH40k mod created by kamip123 and is being posted with the permission of the original creator. The original mod was updated by kanip123 to 2. 8. 1 and can be found here. What the Mod Does In brief, this mod updates the original 40k planets mod by doing several things. 1. Changes the method of creating the 40k planets from terraforming to a planetary decision like the ecumenopolis in the vanilla game. 2. Changes the requirements for building these planets in order to somewhat gatekeep till mid-game as once these planets become functional the economy derived from them can rival an aggressive mega/giga structure building program. 3. Adds new unique districts for all the worlds so create a more immersive and rewarding feel. 4. Added and changed bonuses on many of the worlds. I was going to draw up a spreadsheet on the changes but they are numerous and I don't have the time right now. 5. Made some modifications to the way you progress through the planets. There are planets that are stand-alone, meaning they aren't meant to have be upgraded to a forge/hiveworld such as an Agri World or Fortress World. Then there are planets that chain a series of upgrades together to progress in stages to a final state. The big two are as follows: The Industrial World upgrades to either a Forge World, Refinery World, or an Armory World. Each of these worlds then upgrades to their type of world with an Iron Ring. The Small Hive World upgrades to either a Medium Hive World, or an Industrial Hive World and these worlds then upgrade to a Super Hive World and a Mega Hive World. IMPORTANT NOTE! The district upkeep for the upgraded worlds become very costly. This cost is offset by the Refinery World production and should be one of the first worlds you upgrade to. Change Log 3. 6. 1 Removed all but one load screen (Saves on space) Fixed the Agri W

📊 Mod Details

Game
Stellaris Mods
Author
76561197999673198
Version
N/A
Downloads
5,748
Endorsements
0
Category
Buildings, Economy, Loading Screen, Overhaul
Created
11/28/2020
Updated
1/19/2023

🔧 How to Install Stellaris Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Stellaris →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.

Keep browsing — more Stellaris mods await

📋 All Stellaris Mods 🏆 Top 25 📂 More Buildings, Economy, Loading Screen, Overhaul 👤 More by 76561197999673198 🔎 Similar Mods 🌐 Best Buildings, Economy, Loading Screen, Overhaul (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods