2.8 defines for 2.7 mods (pop growth bug fix)
⚪ Last updated 2020Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #58 of 69 Fixes mods in this game by downloads
📋 About This Mod
Adds 2.8 defines which some 2.7 mods overwrite with their outdated version. This mod won't be updated to 3.0 as it serves a very specific purpose. This fix only adds potentially missing defines, it *does not* overwrite whole 00_defines.txt file, it is therefore universally compatible and applicable to any outdated mod which breaks defines. It will fix pop growth bug where new pops won't spawn and progress meter goes over 100 if an outdated mod which overwrites whole 00_defines.txt file is present. Load order: it should not matter but you could drop it below any outdated mod I guess. File contents of this mod: common/defines/zzzzzzzzzzzz_definesfix_defines.txt: NGameplay = { SPAWN_SYSTEM_BUFFER_DISTANCE = 10.0 # Systems created via spawn_system will not spawn within this distance to another system unless there really is no space for them to not do so SPAWN_SYSTEM_ATTEMPTS = 15 # Number of times the game will try and find a location for a system created via spawn_system before it defaults to the center of the galaxy. Note: The last two tries ignore SPAWN_SYSTEM_BUFFER_DISTANCE } NPop = { OVERCROWDING_NO_GROWTH_THRESHOLD = 1.15 # At this amount of overcrowding (required housing / actual housing), growth stops entirely OVERCROWDING_DECLINE_THRESHOLD = 1.25 # At this amount of overcrowding (required housing / actual housing), pops start declining OVERCROWDING_ABSOLUTE_THRESHOLD_FOR_NO_GROWTH = 5 # Planet needs this amount of overcrowding (required housing - actual housing) for OVERCROWDING_NO_GROWTH_THRESHOLD to kick in MAX_NUM_GROWTH_OR_DECLINE_PER_MONTH = 10 # No more than this amount of pops can grow, assemble or decline in the same month } NAI = { CRISIS_MILITARY_AGGRESSIVENESS = 2 # aggressiveness of crisis empires. This works the saame as the value in personalities (but crisis don't have personalities, and were using the default "1" CRISIS_CONSTRUCTOR_TARGET_SCORE = 3 # extra score for crisis defending constructor ships SLAVE_SELL_MIN_POPS = 1 # do not sell slaves
Adds 2. 8 defines which some 2. 7 mods overwrite with their outdated version. This mod won't be updated to 3. 0 as it serves a very specific purpose. This fix only adds potentially missing defines, it does not overwrite whole 00_defines.txt file, it is therefore universally compatible and applicable to any outdated mod which breaks defines. It will fix pop growth bug where new pops won't spawn and progress meter goes over 100 if an outdated mod which overwrites whole 00_defines.txt file is present. Load order: it should not matter but you could drop it below any outdated mod I guess. File contents of this mod: common/defines/zzzzzzzzzzzz_definesfix_defines.txt: NGameplay = { SPAWN_SYSTEM_BUFFER_DISTANCE = 10. 0 # Systems created via spawn_system will not spawn within this distance to another system unless there really is no space for them to not do so SPAWN_SYSTEM_ATTEMPTS = 15 # Number of times the game will try and find a location for a system created via spawn_system before it defaults to the center of the galaxy. Note: The last two tries ignore SPAWN_SYSTEM_BUFFER_DISTANCE } NPop = { OVERCROWDING_NO_GROWTH_THRESHOLD = 1. 15 # At this amount of overcrowding (required housing / actual housing), growth stops entirely OVERCROWDING_DECLINE_THRESHOLD = 1. 25 # At this amount of overcrowding (required housing / actual housing), pops start declining OVERCROWDING_ABSOLUTE_THRESHOLD_FOR_NO_GROWTH = 5 # Planet needs this amount of overcrowding (required housing - actual housing) for OVERCROWDING_NO_GROWTH_THRESHOLD to kick in MAX_NUM_GROWTH_OR_DECLINE_PER_MONTH = 10 # No more than this amount of pops can grow, assemble or decline in the same month } NAI = { CRISIS_MILITARY_AGGRESSIVENESS = 2 # aggressiveness of crisis empires. This works the saame as the value in personalities (but crisis don't have personalities, and were using the default "1" CRISIS_CONSTRUCTOR_TARGET_SCORE = 3 # extra score for crisis defending constructor ships SLAVE_SELL_MIN_POPS = 1 # do not sell slaves
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198023735647
- Version
- N/A
- Downloads
- 1,899
- Endorsements
- 0
- Category
- Fixes
- Created
- 11/21/2020
- Updated
- 11/21/2020
🔧 How to Install Stellaris Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Stellaris →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.
Keep browsing — more Stellaris mods await