Early and Every Crisis

⭐ — (0 endorsements) 📥 428 downloads 📅 11/7/2020
⚪ Last updated 2023

By 76561198060717067 · Balance, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/6/2023 📅 Created: 11/7/2020

🔍 Analysis

  • 🏆 #8 of 35 Balance, Gameplay mods in this game by downloads

📋 About This Mod

Too lazy to change thumbnail, for version v3.8.* (probably won't require an update for newer versions) This mod increases the change of a crisis happening and enables multiple crises to coexist at the same time. Be sure to select All crises when creating a galaxy, otherwise only one crisis will spawn. Overrides events/crisis_trigger_event.txt Details on the crisis trigger: The game rolls a dice to spawn a crisis every 5 years and can spawn a crisis if: 1) a specific ancient digsite event happened (doesn't require years >= endgame_years) 2) has Galactic Threats Committee / Extradimensional Experimentation (doesn't require years >= endgame_years) 3) someone has Jump Drives / Psi Jump Drives technology & years >= endgame_years 4) at least 25 years passed since years >= endgame_years In addition these conditions must be true: 1) a crisis hasn't spawned recently (changed from 12 -> 7 years) removed: there isn't a crisis faction present at the moment All of my mods: 4 Ethic Points + Gestalt Consciousness Fix - Adds 4th ethic point Matthew's Leader Mod - More leaders to choose from and more XP Better Sliders - Mid/End/Victory Game Years - Finer years and tech/traditions cost sliders when generating a galaxy Earlier and Every Crisis - Changes the crisis trigger event Unlocked Armaggeddon and Purge Policies - Unlocks Armageddon and Purge policies for most NON-AI empires

Too lazy to change thumbnail, for version v3. 8.* (probably won't require an update for newer versions) This mod increases the change of a crisis happening and enables multiple crises to coexist at the same time. Be sure to select All crises when creating a galaxy, otherwise only one crisis will spawn. Overrides events/crisis_trigger_event.txt Details on the crisis trigger: The game rolls a dice to spawn a crisis every 5 years and can spawn a crisis if: 1) a specific ancient digsite event happened (doesn't require years >= endgame_years) 2) has Galactic Threats Committee / Extradimensional Experimentation (doesn't require years >= endgame_years) 3) someone has Jump Drives / Psi Jump Drives technology & years >= endgame_years 4) at least 25 years passed since years >= endgame_years In addition these conditions must be true: 1) a crisis hasn't spawned recently (changed from 12 -> 7 years) removed: there isn't a crisis faction present at the moment All of my mods: 4 Ethic Points + Gestalt Consciousness Fix - Adds 4th ethic point Matthew's Leader Mod - More leaders to choose from and more XP Better Sliders - Mid/End/Victory Game Years - Finer years and tech/traditions cost sliders when generating a galaxy Earlier and Every Crisis - Changes the crisis trigger event Unlocked Armaggeddon and Purge Policies - Unlocks Armageddon and Purge policies for most NON-AI empires

📊 Mod Details

Game
Stellaris Mods
Author
76561198060717067
Version
N/A
Downloads
428
Endorsements
0
Category
Balance, Gameplay
Created
11/7/2020
Updated
7/6/2023

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