Starscraper
🟠 Updated over a year agoPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #37 of 103 Gameplay mods in this game by downloads
📋 About This Mod
Looking for "3.0 Shattered Ring but for an Arcology start?" Then this mod is for you! Overview Your starting planet is a size 22 Ecumenopolis, just like the Remnant start. You get +5 farming jobs from a special planetary feature, the Hydroponic Arcology. (+5 tech drones for Rogue Servitors.) Similar to Shattered Ring, you have another special feature, the Abundant Stockpile, which will generate strategic resources to pay for up to 1 of each district after you've built them. You also get 3 blockers which, when cleared, grant 200 minerals each and 50 motes, crystals, or gases, so that you can afford to build those pricey arcologies. You can use lithoids, but be aware that you'll only start with +1 mineral income. The only balancing feature applied is that inherent bonus pop growth/assembly and half the bonus job output is locked behind the Anti-grav Systems tech, just like a relic world. (This would be too strong if I didn't do that.) Do you prefer some plot with your experience? Check out this full version of the mod, which has a full (skippable!) event chain: https://steamcommunity.com/sharedfiles/filedetails/?id=2047275038&searchtext=ecumenopolis Compatibility Everything here is 100% standalone. No DLC required. It will function as long as you don't go around deleting vanilla files from your computer. Important Detail!! The game setup screen will always show a Humanoid city background, but in game it will correctly display whatever city set you actually chose. The reason for this is explained in the linked mod.
Looking for "3. 0 Shattered Ring but for an Arcology start?" Then this mod is for you! Overview Your starting planet is a size 22 Ecumenopolis, just like the Remnant start. You get +5 farming jobs from a special planetary feature, the Hydroponic Arcology. (+5 tech drones for Rogue Servitors.) Similar to Shattered Ring, you have another special feature, the Abundant Stockpile, which will generate strategic resources to pay for up to 1 of each district after you've built them. You also get 3 blockers which, when cleared, grant 200 minerals each and 50 motes, crystals, or gases, so that you can afford to build those pricey arcologies. You can use lithoids, but be aware that you'll only start with +1 mineral income. The only balancing feature applied is that inherent bonus pop growth/assembly and half the bonus job output is locked behind the Anti-grav Systems tech, just like a relic world. (This would be too strong if I didn't do that.) Do you prefer some plot with your experience? Check out this full version of the mod, which has a full (skippable!) event chain: https://steamcommunity.com/sharedfiles/filedetails/?id=2047275038&searchtext=ecumenopolis Compatibility Everything here is 100% standalone. No DLC required. It will function as long as you don't go around deleting vanilla files from your computer. Important Detail!! The game setup screen will always show a Humanoid city background, but in game it will correctly display whatever city set you actually chose. The reason for this is explained in the linked mod.
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198031318408
- Version
- N/A
- Downloads
- 1,673
- Endorsements
- 0
- Category
- Gameplay
- Created
- 4/8/2020
- Updated
- 11/6/2024
🔧 How to Install Stellaris Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Stellaris →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.
Keep browsing — more Stellaris mods await