Superstrucutre for Real Space v2.0

⭐ — (0 endorsements) 📥 1,220 downloads 📅 4/6/2020
⚪ Last updated 2021

By 76561198205551009 · Economy, Spaceships, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/27/2021 📅 Created: 4/6/2020

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

This mod adds 10 Superstructures. Why only “super”… because they're the beginning of the megastructure engineering of your species. "Everyone has to start small" But the the advantage is, superstructures are available at earlier stages of the game. This aims at adding more depth to the midgame. The prerequisite for superstructures is the starbase level 4 which unlocks 3 separate technologies which need to be researched individually, as the superstructures are devided in 3 classes (Society, Egineering and Physics). What do they do: "Planet Cracker" : Mine entire planets for resources. "Giant's Igniter" : Turn gas giants into fusion reactors. "Orbital Agricultural Ring" : Turn a moon into an orbital greenhouse. "Atmospheric Sculptor Satellite" : Transform dwarf planets into habitable worlds. "Stellar Foundry" : Utilize magnetic fields to power an orbital foundry. "Orbital Fabricator" : Exploit an asteroid belt to produce consumer goods. "Orbital Shipyard": adds 3 shipyards to a given colony "Lunar AI" : Turn a moon into a massive CPU. "Defense Nexus" : Increase the defensive capabilities of your empire. "Wormhole Research Initiative" : Allows fast travel between two Wormhole Research Initiatives (Black Holes/Quasars) or artifical Wormholes. It also allows you to gain access to the L-Network if you have finished the L-Gate reserach. "Protoplanetary Matter Extractor" : Extract rare ressources from a protoplanetary disk. "Superstructure Congress" : Ban or allow the construction of certain Superstructures in your galaxy Building a “Structure” works as follows: Stage 1: is the construction of platform/scaffold (costs alloys and influence; upkeep is in energy) Stage 2: activating the structure (costs alloys; upkeep is in energy) Stage 3: demolishes the structures (costs 200 energy) The following part is only avaliable if you also have the Apocalypse DLC: The idea of building superstructures has also found its way into your military. Research "Project Olympus": a top secret

📊 Mod Details

Game
Stellaris Mods
Author
76561198205551009
Version
N/A
Downloads
1,220
Endorsements
0
Category
Economy, Spaceships, Technologies
Created
4/6/2020
Updated
12/27/2021

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